[PCGN]PC is developers’ favorite platform, and its lead is growing - Page 2 - Overclock.net - An Overclocking Community

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[PCGN]PC is developers’ favorite platform, and its lead is growing

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post #11 of 84 (permalink) Old 02-02-2019, 04:26 PM
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Quote: Originally Posted by Melan View Post
Platinum Games took a long time to figure out that porting Bayonetta and Vanquish to PC among other titles was a good idea. I'm not sure how long I have to wait for both Gravity Rush and The Witch and The Hundred Knight games.

Edit: Oh right. I also need my heart torn out sometimes so Drakengard and Nier are also on the "gimme nao" list.
Well, Gravity Rush is Sony first party title, so chance for that coming to PC is pretty much zero at the moment.

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post #12 of 84 (permalink) Old 02-02-2019, 04:30 PM
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The hope is still there. Most recent game to be crossed out from the list was Catherine.
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post #13 of 84 (permalink) Old 02-02-2019, 04:37 PM
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Wake me up when RDR2 is announced for PC.
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post #14 of 84 (permalink) Old 02-02-2019, 04:37 PM
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Quote: Originally Posted by Melan View Post
The hope is still there. Most recent game to be crossed out from the list was Catherine.
Well, Catherine is Atlus title with Sega publishing. I wouldn't hope so much for any first party titles from Sony or Nintendo ever making it to PC.

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post #15 of 84 (permalink) Old 02-02-2019, 04:47 PM
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Quote: Originally Posted by Baasha View Post
Wake me up when RDR2 is announced for PC.
You should read the developer's horror stories of what it took to get it working just on consoles. They are not gonna invest the time, people, money that would be necessary to tame their mess and make it work for a PC version in acceptable quality and not some botched broken thing.

Consoles are nothing more than a low performance PC for quite some time, same hardware and all, the only real difference is proprietary OS and APIs. Well xbox not even that since it's just Windows + DX.
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post #16 of 84 (permalink) Old 02-02-2019, 04:53 PM
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Quote: Originally Posted by JackCY View Post
You should read the developer's horror stories of what it took to get it working just on consoles. They are not gonna invest the time, people, money that would be necessary to tame their mess and make it work for a PC version in acceptable quality and not some botched broken thing.

Consoles are nothing more than a low performance PC for quite some time, same hardware and all, the only real difference is proprietary OS and APIs. Well xbox not even that since it's just Windows + DX.
Well, considering how well GTA5 PC version ended up selling I wouldn't rule out RDR2 (or even original RDR) releasing on PC. It just seems like they are intentionally holding back PC release so it doesn't cannivalize console sales until they milk out enough sales of consoles first. Capcom did the same thing with MHW by releasing PC version 8 months later than console versions, and it paid off.

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post #17 of 84 (permalink) Old 02-02-2019, 04:58 PM
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There use to be a time when PC games were $10 cheaper because the publishers didn't have to pay royalties to Nintendo, Microsoft, or Sony.

So, although they sell less numbers on the PC, it's a royalty-free platform. They only have digital distribution costs... which is way cheaper than putting a game on a disc and selling it in a brick and mortar store.

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post #18 of 84 (permalink) Old 02-02-2019, 05:15 PM
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The line between consoles and PCs shrinks with every console generation. Easier ports & devs preferring PC, sounds like good news for us.

Quote: Originally Posted by UltraMega View Post
But PC gaming is dead.
Dang, you beat me to it. I've been hearing the phrase a lot since the 360/PS3 era, I think they're right, PC is completely dead.

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post #19 of 84 (permalink) Old 02-02-2019, 06:06 PM
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Quote: Originally Posted by Pendulum View Post
The line between consoles and PCs shrinks with every console generation. Easier ports & devs preferring PC, sounds like good news for us.



Dang, you beat me to it. I've been hearing the phrase a lot since the 360/PS3 era, I think they're right, PC is completely dead.

Steam users:
And that's if you ignore other platforms. Imagine if all the people who bought/built a fortnite rig were on there!

Quote: Originally Posted by JackCY View Post
You should read the developer's horror stories of what it took to get it working just on consoles. They are not gonna invest the time, people, money that would be necessary to tame their mess and make it work for a PC version in acceptable quality and not some botched broken thing.

Consoles are nothing more than a low performance PC for quite some time, same hardware and all, the only real difference is proprietary OS and APIs. Well xbox not even that since it's just Windows + DX.
There's quite a bit of data indicating we will get a PC version.
I bet it was difficult to get a game like that running on 2013 hardware...not even high end hardware for the time.

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Quote: Originally Posted by doyll View Post
The key is generally not which brands are good but which specific products are. Motherboards and GPUs are perfect examples of companies having everything from golden to garbage function/quality.
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Last edited by ryan92084; 02-04-2019 at 03:32 AM.
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post #20 of 84 (permalink) Old 02-02-2019, 06:10 PM
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Quote: Originally Posted by JackCY View Post
You should read the developer's horror stories of what it took to get it working just on consoles. They are not gonna invest the time, people, money that would be necessary to tame their mess and make it work for a PC version in acceptable quality and not some botched broken thing.

Consoles are nothing more than a low performance PC for quite some time, same hardware and all, the only real difference is proprietary OS and APIs. Well xbox not even that since it's just Windows + DX.
That was for Red Dead Redemption 1.

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