[WCCFTECH] Unreal Engine Adds Ray Tracing Support - Overclock.net - An Overclocking Community

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[WCCFTECH] Unreal Engine Adds Ray Tracing Support

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post #1 of 33 (permalink) Old 02-13-2019, 10:58 AM - Thread Starter
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[WCCFTECH] Unreal Engine Adds Ray Tracing Support

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The latest preview version of Unreal Engine 4 includes both low-level and high-level support for ray tracing, which means the thousands of developers who use Epic’s engine should now be able to implement the fancy new reflection tech relatively easily. Needless to say, this is a big boost for NVIDIA’s RTX cards as ray tracing uptake has been slower than expected, with many games, such as Shadow of the Tomb Raider, holding back despite promising to support the tech.


This is big.

*Update: Add Unity Engine to the support as well: https://wccftech.com/unity-engine-mi...e-ray-tracing/

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Last edited by keikei; 02-15-2019 at 11:50 AM.
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post #2 of 33 (permalink) Old 02-13-2019, 11:29 AM
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Reflections? Only reflections?
How about path tracing the whole scene and not only trying to replace one or two effects?
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post #3 of 33 (permalink) Old 02-13-2019, 11:33 AM
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Quote: Originally Posted by JackCY View Post
Reflections? Only reflections?
How about path tracing the whole scene and not only trying to replace one or two effects?
Primarily to get rid of (obstructed) vampires from games for good.

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post #4 of 33 (permalink) Old 02-13-2019, 11:38 AM
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So Ray Tracing will be a setting everyone turns off in more games than just BFV.

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post #5 of 33 (permalink) Old 02-13-2019, 11:54 AM
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I would be more excited for them to use the RTX features for audio instead of lighting. Imagine having accurate physics for noise including things like Doppler effect and echos etc...

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post #6 of 33 (permalink) Old 02-13-2019, 12:27 PM
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Kingdom Hearts would be great with RT if the game could do 1440p/60 on a 2060. I'll play the game either way but that's the sort of game where RT makes a lot of sense.

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post #7 of 33 (permalink) Old 02-13-2019, 12:45 PM
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Quote: Originally Posted by anticommon View Post
I would be more excited for them to use the RTX features for audio instead of lighting. Imagine having accurate physics for noise including things like Doppler effect and echos etc...
That would be awesome, but it seems unlikely that Nvidia would work on tech that isn't related to visuals.

There are plenty of companies working on improving positional/3d audio though. Most of it is in relation of VR but I'm sure it will apply to non VR stuff.

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post #8 of 33 (permalink) Old 02-13-2019, 02:55 PM
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Quote: Originally Posted by anticommon View Post
I would be more excited for them to use the RTX features for audio instead of lighting. Imagine having accurate physics for noise including things like Doppler effect and echos etc...
Quote: Originally Posted by bigjdubb View Post
That would be awesome, but it seems unlikely that Nvidia would work on tech that isn't related to visuals.

There are plenty of companies working on improving positional/3d audio though. Most of it is in relation of VR but I'm sure it will apply to non VR stuff.
Amd tried that when HD 7000 series and GCN architecture was released. They processed some effects through the graphic card. It did not caught up, instead even Creative and other similar effects were rather replaced with software solutions.

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post #9 of 33 (permalink) Old 02-14-2019, 07:37 PM
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post #10 of 33 (permalink) Old 02-14-2019, 08:07 PM
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Yep. This is how it usually happens. Lazy developers just wait for Unreal to support it.
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