The latest preview version of Unreal Engine 4 includes both low-level and high-level support for ray tracing, which means the thousands of developers who use Epic’s engine should now be able to implement the fancy new reflection tech relatively easily. Needless to say, this is a big boost for NVIDIA’s RTX cards as ray tracing uptake has been slower than expected, with many games, such as Shadow of the Tomb Raider, holding back despite promising to support the tech.
I would be more excited for them to use the RTX features for audio instead of lighting. Imagine having accurate physics for noise including things like Doppler effect and echos etc...
Originally Posted by bigjdubb
That would be awesome, but it seems unlikely that Nvidia would work on tech that isn't related to visuals.
There are plenty of companies working on improving positional/3d audio though. Most of it is in relation of VR but I'm sure it will apply to non VR stuff.
Amd tried that when HD 7000 series and GCN architecture was released. They processed some effects through the graphic card. It did not caught up, instead even Creative and other similar effects were rather replaced with software solutions.