[OC3D]Metro Exodus PC Performance Review - RTX On! - Page 17 - Overclock.net - An Overclocking Community

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[OC3D]Metro Exodus PC Performance Review - RTX On!

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post #161 of 167 (permalink) Old 02-22-2019, 05:32 AM
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Quote: Originally Posted by white owl View Post
I didn't realize Nvidia had tiers of PhysX. I also wasn't aware of the game having PhysX but I guess it's an Nvidia title now so it makes sense.
Many GameWorks titles use PhysX for the physics middlewear, even if hardware accelerated (advanced) PhysX isn't supported, even on NVIDIA's own hardware.

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post #162 of 167 (permalink) Old 02-22-2019, 09:40 AM
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It's a shame that many developers take the NV money to use their middleware/crapware despite there being better alternatives that even run better on NV hardware too XD
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post #163 of 167 (permalink) Old 02-23-2019, 09:57 AM
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Apparently the new patch improves DLSS considerably.

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post #164 of 167 (permalink) Old 02-23-2019, 10:31 AM
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Quote: Originally Posted by dantoddd View Post
Apparently the new patch improves DLSS considerably.

That's kind of how neural networks work, they "learn"

But yes, it looks pretty decent now.

https://www.reddit.com/r/nvidia/comm..._improvements/

 



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post #165 of 167 (permalink) Old 02-23-2019, 10:35 AM - Thread Starter
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i'll just leave this here:

Metro Exodus' DLSS Receives A Massive Quality Boost - Graphical Quality Tested

E:
before/after shots driver w/ON in both




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Last edited by looniam; 02-23-2019 at 10:45 AM. Reason: added pics for the clicking challenged
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post #166 of 167 (permalink) Old 02-23-2019, 01:53 PM
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It looks much better, but, then again, it wouldn't be hard to.

I hope it keeps getting better and better, as I had hoped from the start, so that this generation can be vindicated somehow.

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post #167 of 167 (permalink) Old 02-23-2019, 02:01 PM
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Quote: Originally Posted by Majin SSJ Eric View Post
Perhaps not, but I don't see having 16GB of HBM2 in a console as being even remotely realistic either and I was trying to make the argument that using HBM2 at all wasn't completely impossible. As I said, I think its quite a long shot anyway as it would simply be far more cost-effective to go with GDDR6 which would also easily allow a total memory increase over the previous generation consoles as well. At the end of the day you also have to factor in the ultimate worth of having HBM2 in the consoles as the benefit of all that extra bandwidth may not be nearly worth the extra expense.
Since both the CPU and GPU are competing for access to the same memory pool I'd think consoles would be a place high speed, low latency memory would be ideal.
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