[OC3D]Metro Exodus PC Performance Review - RTX On! - Overclock.net - An Overclocking Community

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[OC3D]Metro Exodus PC Performance Review - RTX On!

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post #1 of 167 (permalink) Old 02-13-2019, 11:42 AM - Thread Starter
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[OC3D]Metro Exodus PC Performance Review - RTX On!

Introduction - 4A Games is Ready to Cook your PC!
Quote:
Introduction

The Metro series has long been known for its graphical prowess, especially on PC. Every iteration of the series has been able to push the hardware of their time to their limits, offering graphical features that are designed for graphics cards from a future era.

4A Games prides themselves on their game engine, 4A engine, which was built in-house by many of the minds that created S.T.A.L.K.E.R.'s infamous X-Ray engine. Today, the engine offers spectacular visuals on both PC and console hardware, showcasing an incredible level of scalability, particularly on PC.

Today, we will be talking about Metro Exodus, focusing on the game's graphics, performance and the many technical achievements which underpin 4A's latest game.

On the technical side we have DirectX 12 support, DXR (DirectX Raytracing) powered Global Illumination, Nvidia's AI-driven DLSS tech and a variety of graphical options that are sure to take even today's highest-end gaming PCs to their knees.
Game Test Rig
Intel i7 6850K @4.0 GHz
ASUS X99 Strix
Corsair Vengeance LP 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
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AMD Ryzen Game Test Rig
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-ASUS GTX 960 Strix

- AMD RX Vega 56
- AMD RX 580 Strix OC
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SOURCE if you missed above

----------------------------------------------------------------


GAMERS NEXUS vid for further RTX info/comparison(s):


"Name as many uses for a brick as you can in one minute." - interview at graphics-chip maker Nvidia for a campaign-manager job
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Last edited by looniam; 02-13-2019 at 09:19 PM.
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post #2 of 167 (permalink) Old 02-13-2019, 11:58 AM
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The ray traced lighting just looks darker. I feel like 90% of what's shown could be done without ray tracing. The lighting looks worse without RT than the first game.

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Last edited by UltraMega; 02-13-2019 at 04:28 PM.
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post #3 of 167 (permalink) Old 02-13-2019, 12:12 PM
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DLSS is blurry as can be. Might as well use FXAA.
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post #4 of 167 (permalink) Old 02-13-2019, 12:53 PM
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Quote: Originally Posted by Pro3ootector View Post
DLSS is blurry as can be. Might as well use FXAA.
DLSS is just snake oil. At current implementation its terrible. You play 4K because its 4K.

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post #5 of 167 (permalink) Old 02-13-2019, 01:00 PM
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Quote: Originally Posted by UltraMega View Post
The ray traced lighting just looks darker. I feel like 90% of what's shown could be done with ray tracing. The lighting looks worse without RT than the first game.
lol

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post #6 of 167 (permalink) Old 02-13-2019, 01:25 PM
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post #7 of 167 (permalink) Old 02-13-2019, 01:37 PM
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I'm glad I kept my GTX 1080 TI.
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post #8 of 167 (permalink) Old 02-13-2019, 01:50 PM
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Quote: Originally Posted by UltraMega View Post
The ray traced lighting just looks darker. I feel like 90% of what's shown could be done with ray tracing. The lighting looks worse without RT than the first game.
Yeah, almost looks like they didn't spend much time / work on traditional lighting methods in lieu of RT.
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post #9 of 167 (permalink) Old 02-13-2019, 01:52 PM
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Find it odd and disappointing that they didn't include the 1080 ti. Seems like most people even kept theirs or upgraded to one when the prices came down. I know the 2080 is comparable but would still be nice to see how it does.
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post #10 of 167 (permalink) Old 02-13-2019, 01:56 PM
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So, Nvidia Ray-tracing is really for lazy devs. Good to know.

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