[Digital Trends] Metro Exodus update brings DLSS improvements to Nvidia RTX 20-series PCs - Page 3 - Overclock.net - An Overclocking Community

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[Digital Trends] Metro Exodus update brings DLSS improvements to Nvidia RTX 20-series PCs

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post #21 of 28 (permalink) Old 02-27-2019, 01:54 PM
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Quote: Originally Posted by paulerxx View Post
There's obviously blur in real life when you turn your head..
Try horizontally shaking your head back and forth really rapidly and reading this website.
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post #22 of 28 (permalink) Old 02-27-2019, 05:56 PM
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Quote: Originally Posted by paulerxx View Post
There's obviously blur in real life when you turn your head..
By seeing movement on-screen, that blur is already occurring. Adding artificial blur is undesirable.

In any case, the two can't be compared. The latter, in games, is very frequently exaggerated in relation to the former.

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post #23 of 28 (permalink) Old 02-27-2019, 07:34 PM
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Quote: Originally Posted by TheBlademaster01 View Post
Whatever happened to DLSS2X?
That'll be a later portion of the Live Service (R) that is RTX

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post #24 of 28 (permalink) Old 03-01-2019, 02:03 AM
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I'm not really feeling it with DLSS.

I'm instead using a higher shader rate with reshade lumasharpen and it looks rather good.

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post #25 of 28 (permalink) Old 03-01-2019, 08:20 AM
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Yeah, I'm not really caring at all.... the initial videos comparing on and off, I preferred it off. This updated video doesn't sell me on it either. I think it'll take the next generation of cards and implementation before I consider upgrading from my 1080Ti.
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post #26 of 28 (permalink) Old 03-03-2019, 08:31 AM
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Well from the new patch that "fixes" DLSS sharpness... it really looks to me all they did was add post processing sharpening LOL Didn't retrain the model or used a better model, simply added sharpening to it... eww. 5min fix instead of 5 days making a better model and training.
Personally in many instances I prefer noAA for it's superior clarity and sharpness. Only in some games do I enable or add AA if the AA is very well implemented and it does often require finesharpen anyway to combat the blur caused by any and every form of AA.
Yes 32 samples per pixel AA will look higher fidelity but less sharp than noAA. Considering the amount of blur on monitors and artificially added in games I really do prefer the sharper and faster running noAA look unless game has a heavy amount of lines in it's scenery.

A good SMAA or TSSAA with fine sharpen will look better than DLSS right now. That's why they use stupidly made blurry TAA in comparisons such as the NV paid ULMark.
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post #27 of 28 (permalink) Old 03-04-2019, 06:02 AM
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Quote: Originally Posted by JackCY View Post
Well from the new patch that "fixes" DLSS sharpness... it really looks to me all they did was add post processing sharpening LOL Didn't retrain the model or used a better model, simply added sharpening to it... eww. 5min fix instead of 5 days making a better model and training.
Personally in many instances I prefer noAA for it's superior clarity and sharpness. Only in some games do I enable or add AA if the AA is very well implemented and it does often require finesharpen anyway to combat the blur caused by any and every form of AA.
Yes 32 samples per pixel AA will look higher fidelity but less sharp than noAA. Considering the amount of blur on monitors and artificially added in games I really do prefer the sharper and faster running noAA look unless game has a heavy amount of lines in it's scenery.

A good SMAA or TSSAA with fine sharpen will look better than DLSS right now. That's why they use stupidly made blurry TAA in comparisons such as the NV paid ULMark.
Yeah I agree, I myself use whichever AA feels right with the game + lumasharpen in reshade. In most cases it just looks so much better than whatever the game has to offer by default.

With games like Resident Evil 2 Remake it's pretty much a must if you see how bad the blur is with default AA options. Adding fakeHDR effect on top of that is even better for horror games.

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post #28 of 28 (permalink) Old 03-04-2019, 06:12 AM
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Motion blur can be turned off in this game easily via the user.cfg file.

C:\Users\YOURNAME\Saved Games\metro exodus\RANDOMNUMBERS\user.cfg

Find "r_game_mblur_scale" and "r_blur_level" to 0 and save. If you don't have one or both lines of code, add them and set the value/s to 0.

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Last edited by BradleyW; 03-04-2019 at 06:24 AM.
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