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post #21 of 84 (permalink) Old 03-12-2019, 07:09 PM
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Given how disastrous the original MCC launch was, it makes sense that they're spreading the games out this time

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post #22 of 84 (permalink) Old 03-12-2019, 07:12 PM
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On Sunday, my daughter wanted to play Minecraft together. She also wanted to play some W. Mixed reality in the living room so i suggested she do Minecraft with that since she hadn't tried that game on it since I picked up that wmr headset during that release low price promo period. I suspected it might work and was pretty happy how seamlessly it ran over local network with one on tv and one in vr. You couldn't tell the other player was on a different display setup.

Halo could be pretty grueling that way. It's not like modern hardware can't handle that load.

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post #23 of 84 (permalink) Old 03-12-2019, 10:23 PM
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Sums up my thoughts. Incredibly excited.

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post #24 of 84 (permalink) Old 03-12-2019, 10:26 PM
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i feel like they can't take my money fast enough!


i have never felt like that before.

hold that thought . . .

https://store.steampowered.com/app/9...ef_Collection/

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bummer.

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Last edited by looniam; 03-12-2019 at 10:56 PM.
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post #25 of 84 (permalink) Old 03-12-2019, 11:46 PM
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Quote: Originally Posted by CynicalUnicorn View Post

DUDE WHAT THEY'RE SUPPORTING ULTRA WIDE MONITORS?!


I've been eying 2560x1080 off and on for years now. Might need to drop some cash on that...
They're worth it and have gotten reasonably cheap. I sidegraded from a Dell 34" IPS 3440x1440 60Hz to an LG 34" IPS 2560x1080 144Hz with G-Sync/ULMB and have zero regrets.

From Halo Waypoint...This is the closest proof I could find. Halo Online for PC (modified Halo 3) hasn't had any issues with 21:9 either and it's been out for some time now.
If I see direct confirmation I'll post it here or an official thread if one is present.

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We are laying the groundwork for PC native features such as excellent mouse and keyboard controls, support for multiple resolutions and aspect ratios, field-of-view sliders, and adjustable framerates, to name but a few. And yes, there will be support for Xbox gamepads and other PC controllers.
Quote: Originally Posted by looniam View Post
i feel like they can't take my money fast enough!


i have never felt like that before.

hold that thought . . .

bummer.
On the bright side XBL on PC is free. I've been signed into it on my PC for 3-4 years straight and haven't seen a notification or email since I registered so it's very passive.

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post #26 of 84 (permalink) Old 03-13-2019, 04:55 AM
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This is really exciting news. I've always enjoyed Halo. Hated that it was on console. Can't wait for some KB&M Halo goodness.
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post #27 of 84 (permalink) Old 03-13-2019, 05:08 AM
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Quote: Originally Posted by Outcasst View Post
Just to add, they're not releasing all the games at once,



So it's not really the MCC initially.
Look, beggars can't be choosers. The fact that they're separate should mean that they're giving each game the time it deserves to make sure we don't get the same kind of cluster we got with the original MCC.
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post #28 of 84 (permalink) Old 03-13-2019, 05:14 AM
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The rollout they’re doing is for the best.
Technical problems with MCC on Xbox were a nightmare that took years to clear up. PC has lots of potential to be worse. With the current “one at a time” plan we should at least be getting stable games with each release.

Finally beating Halo on Legendary should be well within my grasp (and without the thumb fatigue).


Quote: Originally Posted by looniam View Post
i feel like they can't take my money fast enough!


i have never felt like that before.

hold that thought . . .

https://store.steampowered.com/app/9...ef_Collection/

Attachment 258804

bummer.
Ahh, so that’s the angle.

This is the peace offering to try and get the whole PC market listed on their Xbox Live servers. Anything that drives up numbers on Xbox Live will look good to investors.
Not a bad strategy.

As long as Phil Spencer is in charge I genuinely believe gaming services from Microsoft will be headed in a good direction, that man is basically the only reason I’m willing to touch Windows 10.

Last edited by ILoveHighDPI; 03-13-2019 at 05:26 AM.
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post #29 of 84 (permalink) Old 03-13-2019, 05:52 AM
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The image below is fan-made, but it gets the point across of what will be included with MCC on PC: https://www.overclock.net/forum/atta...258852&thumb=1


And to those of you who are complaining about the two biggest "unknowns" with MCC on PC, they are not as bad as they seem:


1.) Staggered release of each game in chronological order: Halo: Reach, HCE / HCE: Anniversary, Halo 2 / Halo 2: Anniversary, Halo 3, Halo 3: ODST (Campaign), and Halo 4. --> This is probably the best choice that they could have made. The MCC launch on Xbox was an absolute DISASTER, they are doing everything they can to make the launch of each game on PC go off as perfectly as possible, and with effectively three studios (343i, Ruffian Games, Splash Damage) working on the MCC PC project, I suspect that the release / testing off all games will only take are 12 - 18 months. No one should have expected them to release it all at once as a finished product, after all, MCC on PC development only started around one year ago around the same time when MCC started being fixed for Xbox.

2.) The game "requires" and Xbox Live account to play. --> This is nothing new. This is how it has been in the past for every game released on the Windows 10 store. Halo 5: Forge, Forza Horizon 3, Forza Horizon 4, etc. You do not need to PAY for online play, you simply need to sign up for an Xbox account. Nothing major here.


Lastly, for anyone that is craving some classic, quasi-Halo 3 action on PC, and needs to fill their time before the rollout for MCC on PC begins, I recommend you come and hang out with all of us over at r/haloonline or https://eldewrito.com/. We normally have around 200 players every night and after the announcement yesterday the population has been steadily increasing!
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post #30 of 84 (permalink) Old 03-13-2019, 07:39 AM
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I'm curious about the controls.

I'd hope they've at least gone in & revamped movement, etc so that its not obscenely clunky compared to what we're used to these days.

Could you even sprint in Halo? I don't remember. I've always been 99% PC. However, I do have clear memories of playing a halo title on PC around the turn of the century... gonna have to google that.

It would make a great Game Night game though
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