[Polygon] Epic locks down more store exclusives, including Obsidian’s The Outer Worlds, Remedy’s Control - Page 3 - Overclock.net - An Overclocking Community

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[Polygon] Epic locks down more store exclusives, including Obsidian’s The Outer Worlds, Remedy’s Control

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post #21 of 157 (permalink) Old 03-22-2019, 12:15 AM
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I don't think there's anything wrong with exclusives... personally, I prefer to have all my games in one platform -- and the majority of them are -- however, with that said, that's not really very realistic. I have Steam, Origin, Blizzard, and Epic on my PC, and I'm used to going to whichever one to play the games I want. As long the storefront isn't a buggy mess and a pain to use...

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post #22 of 157 (permalink) Old 03-22-2019, 01:46 AM
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Quote: Originally Posted by UltraMega View Post
Or are customers just being unreasonable by expecting to only ever have to shop at one store?

As the guy who made a long argument about this said when I pointed out that there really isn't any precedent for anything like this in this market, he said there was no reason to think of this market any differently. Fine, lets go with that.
Do you think it would be unreasonable if you could only buy milk from one grocery store and no other stores would sell milk?
Well, no one's hobby is drinking milk. That's mostly why people take issue with this and not with what brand of foods you find at which store.

A more fitting analogy would have been Intel vs AMD, in which the former lost. If their behavior when they paid manufacturers to maintain exclusivity was deemed anti-consumer, Epic's can't, by the same token, be considered otherwise.

But these analogies constitute a sort of whataboutisms. They're not all that relevant, outside of discussions about legal precedence, to a debate about the health of the industry.

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post #23 of 157 (permalink) Old 03-22-2019, 01:46 AM
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post #24 of 157 (permalink) Old 03-22-2019, 04:21 AM
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This guy here arguing that this is great for PC gamers lmao **** here man.
Epic isn't creating "competition", they're straight up buying the market with unlimited fornite money...
There are many storefronts that compete with steam with varying degrees of success. Buying exclusivity is not competing. it's monopolizing.
And the nintendo comparison makes no sense because everyone knows what the deal is when you buy a console.

I shouldn't really expect more from someone who reads polygon but whatever...
I already stopped giving a hoot when people started actively defending Denuvo.
Store exclusivity is the least of my issues with PC gaming these days
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post #25 of 157 (permalink) Old 03-22-2019, 04:21 AM
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Quote: Originally Posted by UltraMega View Post
And let me just add that all Valve would have to do to combat this is lower their Steam fees. It's not like they wouldn't still be rolling in cash if they did.
Epic pays an upfront fee for exclusivity & also provides revenue guarantee. Steam lowering fees wouldn't change anything.


Quote: Originally Posted by UltraMega View Post
Isn't metro cheaper on the epic store? Only $50 instead of $60.

That said, in theory if the games are the same price either way, than getting a larger chunk of the profits would hopefully mean developers would have more money to budget their next games with, and we would get a better product in the end. It's like saying you get what you pay for except you pay the same, but the developer pays fewer fees to give you that product, so they can give you a better product.
I believe I'd be forgiven to be a bit skeptic of devs/publishers who swiftly chose their financial gains over consumer satisfaction & trust.

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post #26 of 157 (permalink) Old 03-22-2019, 04:34 AM
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It's going to be pretty funny in 3-5 years time when Epic closes it's store due to the fortnite money running out and their margins being way too low making the upkeep too expensive.

And there's always this little gem. https://news.softpedia.com/news/Tim-...es-80714.shtml
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post #27 of 157 (permalink) Old 03-22-2019, 07:18 AM
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Quote: Originally Posted by ToTheSun! View Post
That's the whole crux of the matter. You can't go "this is the issue exactly, but I'd say the end justifies the means".

Luring people in with better prices instead of paying publishers to keep their games exclusive is one simple way whereby they could have avoided the criticism. In fact, they'd probably have gotten a lot of public goodwill, not just adhesion from publishers and developers.

It's not like they can't do it - they've obviously been left to their own devices so far. But it's everything BUT "pro competition".

A lot of pubs/devs don't want their software discounted as they feel it "devalues" their IP.

Honestly; what's the first thought in your mind when you see a title launch at 29.99 or 39.99? I would suggest that people expect less of the title at those prices. That is not necessarily a good thing and pub/devs know it.
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post #28 of 157 (permalink) Old 03-22-2019, 07:29 AM
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Quote: Originally Posted by LancerVI View Post
A lot of pubs/devs don't want their software discounted as they feel it "devalues" their IP.

Honestly; what's the first thought in your mind when you see a title launch at 29.99 or 39.99? I would suggest that people expect less of the title at those prices. That is not necessarily a good thing and pub/devs know it.
Let's consider for a moment that that's exactly why publishers are signing the exclusivity deals with Epic.

How does that help the "competition" and "more value for consumers" argument?

Now, if I have to be frank, it seems pretty farfetched to assume that's why they're taking money for year-long exclusivity, and it still doesn't excuse Epic.

Discounts allow games to more fully saturate the market. You let the "whales" buy it at full price for a while, and you keep lowering it in order to maintain sales and capture the "$60 is too expensive" crowd.

In any case, is it procedure for Valve to discount games without consent from publishers? I honestly don't know, but I'd guess it's not that simple.

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post #29 of 157 (permalink) Old 03-22-2019, 07:51 AM
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Quote: Originally Posted by ToTheSun! View Post
Let's consider for a moment that that's exactly why publishers are signing the exclusivity deals with Epic.

How does that help the "competition" and "more value for consumers" argument?

Now, if I have to be frank, it seems pretty farfetched to assume that's why they're taking money for year-long exclusivity, and it still doesn't excuse Epic.

Discounts allow games to more fully saturate the market. You let the "whales" buy it at full price for a while, and you keep lowering it in order to maintain sales and capture the "$60 is too expensive" crowd.

In any case, is it procedure for Valve to discount games without consent from publishers? I honestly don't know, but I'd guess it's not that simple.
I wasn't necessarily disagreeing with you, but trying to see it from a point of view they may have. Not saying it's right, just saying it's a possibility.

Furthermore, I agree with you completely about trying to get volume and saturating the market. If I was in charge, I would try and undercut everyone as best I could, whilst still being able to operate and re-invest in my business. Quantity has a quality all its own!
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post #30 of 157 (permalink) Old 03-22-2019, 07:59 AM
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Quote: Originally Posted by ToTheSun! View Post
In any case, is it procedure for Valve to discount games without consent from publishers? I honestly don't know, but I'd guess it's not that simple.
From an interview some developer said they were making most of their profits during the Steam sales. If your game is good and heavily discounted you make tons of sales because of the visibility.

If I had to guess, for example Tomb Raider made much, much more money at $10 with all DLCs than at $60 with none.

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