Warcraft 2 had too many imbalances that make it even worth playing now.
Game was only fair for humans on the default game speed, which is 1 notch below maximum (on battlenet version this was called "faster").
23 years later I still stand by my opinion that I'm right on the mark about this. While everyone on Kali and battle.net used "DOS fastest" speed and battle.net (Even faster). Some would even troll on purpose (couldn't do this in battle.net version), by raising up the speed vs humans right before a fight. Bad memories.
Humans had terrible resource problems from mages needing to counter bloodlust with Slow, and heal was just far too ineffective for Paladins vs bloodlust, so you couldn't fight on a fair level at all.
This turned into a complete utter joke on the fastest DOS speed, yet everyone in the community except a few people accepted that as standard, like it was some test of true gaming skill.
Even on default (which blizzard designed the game to be played around), if you tried to hunker up until you got enough mages to fight with your paladins, the orc player would just expand all over the map.
This wasn't as bad on sea maps since humans had more tricks and defenses they could do with invisible boats and other stuff.
And don't get me started on the ballista misfiring animation bug compared to catapults. Dear god.
It was this game that injured my wrist and turned me off from ever playing Starcraft, and thus blocking me from the RTS genre, all because the speed above default, trying to micromanage humans, turned the game into a mouse clicking contest.
[email protected] ghz, RX Vega 64, 32GB DDR4, Gigabyte Aorus Master, Seasonic Platinum 1000W, Corsair 760T
Alt: MSI GT73VR Throttlebook with 7820HK @ 4.7 ghz, GTX 1070 MXM TDP mod to 230W, 32 GB RAM
Originally Posted by sakete
Well, I want you to know I have an academic degree in speculation.