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[PCper GOG] WarCraft 1 and 2 Available Digitally for First Time on GOG

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post #31 of 35 (permalink) Old 04-27-2019, 05:56 PM
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Quote: Originally Posted by Gunderman456 View Post
That's what turned me off RTS is all that hero and special ability monument management, things like who could build a nuke first, time sensitive scenarios, etc... For me the best RTS ever will always be Dune II.
Great game but for me the pinnacle RTS was BroodWar. I really like the WH40K's though as well, I just think BW's balance was spot on.

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post #32 of 35 (permalink) Old 04-27-2019, 06:20 PM
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Quote: Originally Posted by Hueristic View Post
Great game but for me the pinnacle RTS was BroodWar. I really like the WH40K's though as well, I just think BW's balance was spot on.
Funny you mention that game. I remember, what now 20 years ago, I was with my wife and I saw the game on discount at Loblaws (chain grocery store) and I bought it. Unfortunately, I never played it and I still own the sealed (maybe I opened it) box to this day.

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post #33 of 35 (permalink) Old 04-29-2019, 02:12 PM
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Quote: Originally Posted by Gunderman456 View Post
Funny you mention that game. I remember, what now 20 years ago, I was with my wife and I saw the game on discount at Loblaws (chain grocery store) and I bought it. Unfortunately, I never played it and I still own the sealed (maybe I opened it) box to this day.
Well you really need 8 peops on lan for it to shine anyway.

I never even bothered to do the campaigns for any RTS Sans Warcraft I and II.
I tried quite a few but they all bored me pretty quickly, Team Play RTS is the only way to play IMO.

READ this thread before starting your first build!!!
ALWAYS power up a Mobo Before installing it! Consider Less than helpful posts as Free Bumps.
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post #34 of 35 (permalink) Old 04-30-2019, 07:49 AM
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I can experience the annoyance of being capped at 4 unit selections again! w0ot w0ot!

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post #35 of 35 (permalink) Old 04-30-2019, 10:17 AM
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Warcraft 2 had too many imbalances that make it even worth playing now.
Game was only fair for humans on the default game speed, which is 1 notch below maximum (on battlenet version this was called "faster").
23 years later I still stand by my opinion that I'm right on the mark about this. While everyone on Kali and battle.net used "DOS fastest" speed and battle.net (Even faster). Some would even troll on purpose (couldn't do this in battle.net version), by raising up the speed vs humans right before a fight. Bad memories.

Humans had terrible resource problems from mages needing to counter bloodlust with Slow, and heal was just far too ineffective for Paladins vs bloodlust, so you couldn't fight on a fair level at all.
This turned into a complete utter joke on the fastest DOS speed, yet everyone in the community except a few people accepted that as standard, like it was some test of true gaming skill.
Even on default (which blizzard designed the game to be played around), if you tried to hunker up until you got enough mages to fight with your paladins, the orc player would just expand all over the map.

This wasn't as bad on sea maps since humans had more tricks and defenses they could do with invisible boats and other stuff.
And don't get me started on the ballista misfiring animation bug compared to catapults. Dear god.
It was this game that injured my wrist and turned me off from ever playing Starcraft, and thus blocking me from the RTS genre, all because the speed above default, trying to micromanage humans, turned the game into a mouse clicking contest.

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