Originally Posted by Omega X
HD Textures and better lighting is always welcomed. That fog and smoke though, it fades harshly like always.
I believe the fog is there because they didn't create a very big environment. It's probably hiding the edges. I'm sure they could have less fog if they had a taken the time to make a bigger level.
Originally Posted by white owl
I was wondering when we'd move from randomly generated filler to actual scans of real environments...or at least use the textures from them to make something new.
To me it seems like that's pretty much what this is, we already had tessellation to a point where adding more doesn't make a meaningful difference so the logical next step is to shape that into real objects with the textures to match. I'd much rather have this than RTX.
If that's what is going on here there's no reason it should be harder to run than anything else, you'd just need the vram fast and large enough for the textures.
This process is known as Photogrammetry and it has been used in games before. The vanishing of Ethan Carter used it and some Frostbite games have used it as well but in more modest ways compared to megascans.
You can see here some photogrammetry from 3 years ago in UE4. Looks good but clearly not as good as what Quixel has.
It seems to me that what Quixel has done is really prefect the art of photogrammetry. What they need to get this right is a very good scanner or series of scanners that can get multiple angles very accurately, they need very even and even toned lighting on their sources, and they need to be able to capture large areas at once, and it seems that is what they have done. It's probably quite an impressive process to get some of the larger scans done.
I agree that these higher quality assets should make a bigger difference than RTX when enough Vram is available on the platforms devs are designing for.
Originally Posted by speed_demon
It's a long, looong running joke to ask this question any time something noteworthy becomes news.
Yes I am aware of this, I have not been living under a rock. The joke is about hardware though, not software, so its a bit out of place here.