[IGN] Ghost Recon Breakpoint Gameplay Revealed, Release Date Announced - Page 4 - Overclock.net - An Overclocking Community

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[IGN] Ghost Recon Breakpoint Gameplay Revealed, Release Date Announced

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post #31 of 53 (permalink) Old 05-09-2019, 04:19 PM
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post #32 of 53 (permalink) Old 05-09-2019, 04:23 PM
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*Sees player throw smoke nade, then continues to drag fellow teammate to safety under heavy fire. Where have I seen that mechanic mentioned somewhere...

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post #33 of 53 (permalink) Old 05-09-2019, 04:30 PM - Thread Starter
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Quote: Originally Posted by keikei View Post
*Sees player throw smoke nade, then continues to drag fellow teammate to safety under heavy fire. Where have I seen that mechanic mentioned somewhere...
They didn't have smoke grenades in wildlands, and it was something people really wanted. We also really wanted to be able to move bodies... so that part covers both of those bases.

The melee looks pretty savage too.

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post #34 of 53 (permalink) Old 05-09-2019, 04:39 PM
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Quote: Originally Posted by UltraMega View Post
https://m.youtube.com/watch?v=pkGVxeV1Q3E

apparently they went from a 30 man dev team for wildlands to over 1000 for this game.
Looks good! Hopefully there won't be any how can we soak you for more money shenanigans.

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post #35 of 53 (permalink) Old 05-10-2019, 09:32 AM
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I like the premise a lot. Isn't Ghost Recon though (more like in name alone) and i'd love a throw back. I'm not saying go just to target cursor again but make it ultra realistic. There are ideas in place that seem awesome but then a Tier'd loot system and elements of The Division making it's way into it, kind of kills it for me, and i like The Division. Probably another wait for deep sale but some of the concepts introduce seem pretty awesome, love the fact that movement is seriously hindered when injured. Call me old but i'd love to see some difficulty like the original, where if you didn't strategize and coordinate the AI would make you pay dearly and one shot to the chest meant, dirt naps.

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post #36 of 53 (permalink) Old 05-10-2019, 09:45 AM
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Quote: Originally Posted by UltraMega View Post
They didn't have smoke grenades in wildlands, and it was something people really wanted. We also really wanted to be able to move bodies... so that part covers both of those bases.

The melee looks pretty savage too.

Reference was in one of the BFV trailers. Last time i played (been a while) the mechanic hasnt been added in yet.

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post #37 of 53 (permalink) Old 05-11-2019, 01:17 AM
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Honestly if this lives up to the hype it could be one of the better coop experiences in recent years. Ubi has this thing though where their open world games while massive are usually dull and repetitive. I'm hoping that's not the case here because i like the systems they're implementing.


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post #38 of 53 (permalink) Old 05-11-2019, 07:04 AM
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If the launch trailer is anything like actual gameplay, this will be good. I've never played Ghost Recon, is it anything like the division 2 where you have to login and go online to even play the single player campaign? The option to jump into coop is nice, but sometimes i'd like to just play the game solo and not have to wait to connect.

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post #39 of 53 (permalink) Old 05-11-2019, 11:17 AM - Thread Starter
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Quote: Originally Posted by keikei View Post
If the launch trailer is anything like actual gameplay, this will be good. I've never played Ghost Recon, is it anything like the division 2 where you have to login and go online to even play the single player campaign? The option to jump into coop is nice, but sometimes i'd like to just play the game solo and not have to wait to connect.
No wildlands at least is not like the division at all. You don't need to be to be online to play.

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post #40 of 53 (permalink) Old 05-12-2019, 01:57 PM
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Added something I hate (survival mechanics) and took away what I loved (AI team mates) so this will be a no buy for me.

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