Originally Posted by tpi2007
The problem goes way deeper. I suggest a simple rule - of course impossible to implement, but hey, this bill won't go anywhere anyway with all the lobbying: ban any game where it turns out that the actual player is the publisher/developer instead of the customer who bought the game. Any time the conclusion after playing a game is: "Hey, I'm not playing this game, I'm being played!", ban hammer.
And still with the fast food / production line approach that many studios have towards certain franchises, even those games without loot boxes per se are entrenched and designed in a repetitive way where you're encouraged/required to perform the premise that leads to a lot of this addictive behaviour: open boxes / containers to retrieve loot - Rage 2 is the latest example. Why is so much stuff in boxes? Rage 2 is basically a generic brand Mad Max, it's a post-apocalyptic world, the last thing on anyone's checklist is to have perfectly constructed and labelled boxes laying around the wasteland.
Let's start by getting rid of this deeply entrenched thing of opening boxes left and right. And then let's ask Valve to say "We were wrong on that thing about hats. Sorry. Here is Half-Life 3."
Never going to happen (the part about the hats).
it can't be generic if its made by the folks that made mad max. also, Mad Max wishes it had the story production value, and combat systems of Rage 2. While RAGE 2 wishes it had the open world interaction that Mad Max has... The difference here is that Rage's open world nonsense will get fixed. Mad Max will just keep being Mad Max. Something most folks never came close to finishing. RAGE 2 is much more entertaining than Mad Max, just use the Icarus to avoid the empty open world until they fix it.
actually, I guess it can...
Why so many boxes?
It's easier to design 4 kinds of boxes than to create 50 different items & position them all over the place. Compare the boxes to FO/ES style loot. It's a lazy thing.
I've been in rage for about 15 hours now, and I really don't get where all the hate is coming from. I didn't even know there were "Rage coins" in a store until I read it online. They aren't shoved in your face in any way shape or form, unlike Ubisoft.
I hate microtransactions, but rage 2 isn't a good example to roast, even if its the newest. Specially if you haven't played it & are just parroting what you've heard.
The game is incredibly short, even if you wanna 100% the world, and in doing so you get more than enough currency to max everything out long before the end of the game. I'm pointing this out for those that keep stating otherwise. They clearly haven't spent a moment in the title if they think rage is programmed in a way to exploit you into buying currency FOR A SINGLE PLAYER GAME.
I hate micro transactions, but I have zero problem with the way Rage did it. putting a currency you can buy into a 100% single player game has no effect on anyone else playing it, specially when the game isn't even remotely "grindy" it took me 30 minutes at Mutant Bash to get all the tokens I needed to fully level all my guns. And just to re-state, they don't even tell you rage 2 coins exist, you gotta go look for them.
compare that to AssCreed - the BEST loot is via RMT, and they advertise that fact with in-menu advertisements constantly. so, even though it's a single player game, you are in fact affected by not giving them money as then you'll never have access to the BEST LOOT.
Rage only did this with the BFG, and its tied to the per-order, not the store.
I wonder if BL3 will make use of their classic Loot Crate RNG Slot machine system?
If so, I expect the same folks in here bashing on rage 2 to literally burn BL3 copies in the streets as the BL Loot Crate system is an abomination, specially since BL2 is a co-op title. You wouldn't even know RAGE has microtransactions if you just got the game & played it, instead of going off looking for negative press. n holy hell is the BL series 10x more grindy than anything Rage could ever come up with. so really, as offending goes, Rage 2 barely scratches the surface of Micro Transaction bullshart.