Originally Posted by ILoveHighDPI
I know it might seem unrelated but this is one of the reasons I’m so deadset against the idea of game developers shifting focus to Ray Tracing right now.
PS5/Xbox Anaconda could be THE best console generation ever in terms of Quality of Life.
The end of loading screens? 60fps standard? These are things many have dreamed of for half a lifetime, but if people start pushing Ray Tracing as graphical features have been promoted in the past it could easily steal resources from quality of life features.
Realistically speaking, those may be related but devs and console makers should open things up for more player options.
Players should be allowed to run high performance, low visual modes on next gen to increase perceived responsiveness. Think of the next gen xbox being allowed to play an optimized base Xbox One mode so that that it can push up to 120 fps for that mode regardless whether it needs a patch or not.
As far as loading screen goes, there might still be a good chance since the latest God of War has shown it can be done on weak hardware with good graphics. Next generation with SSDs and much faster CPUs.
Theoretically, cross generation games that may (or may not) hold back next gen consoles because there might still be plenty of customers without decent SSDs and CPUs, both on PC and consoles, that could still be a huge target for developers and publishers. Next gen consoles could eat those for breakfast.
Originally Posted by kylzer
I would just like some more mmorpgs to come to playstation i'd be very happy if they could make 120hz @ 1080 happen but 4k60 is also fine i guess.
That'd be great since this gen was at least half baking it into kbm support. Sony and MS should improve it next gen.