[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade” - Page 2 - Overclock.net - An Overclocking Community

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[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade”

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post #11 of 75 (permalink) Old 06-12-2019, 06:04 PM
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Quote: Originally Posted by skupples View Post
gonna double post, don't care...

how is it i've never heard of FreeStyle before? I even have NVupdate 2.0 installed on my pc! and how is it any different than the filters in my fancy ass asus proart monitor?
I think FreeStyle is nothing like AMDs implementation.

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post #12 of 75 (permalink) Old 06-12-2019, 06:05 PM
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the demo they give reminds of exactly what I can do while tweaking my monitor -

ALSO if you actually read that article, specially the conclusion. NV says "yeah, lag happens"
-------------------
Try as you might, some form of lag is always going to occur in PC gaming. Unless you have a megabuck machine and a perfect connection to the best game servers available, one or more of the forms of lag above will hit you from time to time. The trick is to understand what's causing your particular flavor of lag, and put the right solution into effect.

So the next time the cry "Lag!!!" goes up while you're playing a game, just remember that such a simple word has a whole bunch of complex causes. And remember, lag is also the perfect excuse if your aim is off
-------------------
nv chalks up lag complaints to git gud, references it as a counter to AMD's stuff, cuz they know no one reads more than a paragraph.

things lagging? turn down your settings, and turn of V-sync - NV options.

don't take my word for it though, i've only not purchased AMD since 6xxx, n even then I only got a single slot hold-over.

also -

out of date data in provided info for rebuttal

https://www.tweakguides.com/TGTC.html ?(MONETIZED WINDOWS OPTIMIZATION GUIDE FROM A THIRD PARTY!!!!)

its not free, and there isn't a win10, or 8.1 version...

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Last edited by skupples; 06-12-2019 at 06:10 PM.
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post #13 of 75 (permalink) Old 06-12-2019, 06:12 PM
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Nvidia's anti lag method is just flip queue. This is dated. It can cause stuttering if set too low, or higher input lag if too high. I think AMD are using something modern and completely different. As they said, it is using a method whereby it decouples frame rate from lag. I sense Nvidia are on the back foot and fearing the unknown with AMD's 2019 and 2020 Navi stuff.

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post #14 of 75 (permalink) Old 06-12-2019, 06:14 PM
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Quote: Originally Posted by BradleyW View Post
Nvidia's anti lag method is just flip queue. This is dated. It can cause stuttering if set too low, or higher input lag if too high. I think AMD are using something modern and completely different. As they said, it is using a method whereby it decouples frame rate from lag. I sense Nvidia are on the back foot and fearing the unknown with AMD's 2019 and 2020 Navi stuff.
100% agree with you, from the peanut gallery where I don't have a clue what's happening on the back-end.

That article is a pathetic rebuttal to what AMD announced. No one's given a damn to revisit it since Win8.0 either.

great ideas, I'm looking forward to them being vetted by the community, then being implemented on the 4K120HZ power house AMD will be releasing a year after consoles.

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post #15 of 75 (permalink) Old 06-12-2019, 06:45 PM
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Considering that

1. Radeon anti-lag will also work on GCN based GPUs;
2. It only works on DX 9 and 11, but not on DX 12 and Vulkan.


I'd say that they tapped into Vulkan at some stage in the graphics pipeline to bring the benefits of these closer to the metal API's to DX 9 and DX 11. I wouldn't be surprised if they had learned something from the Vulkan-based translation layers for Linux DXVK (for DX 10 and 11 games) and VK9 (for DX 9 games).

And yeah, if it's that it's a neat trick and Nvidia will probably have to follow suit and copy the technique, but for now it seems that they resorted to bullcrap to pretend that they've had it for a long time and hope that people don't notice the substance until they are actually ready with a comparable solution.

There is one thing though I have to ask, the solution may not always bring the desired effects, why would you otherwise not have it on always? Is it just an option so that you can get to see the before and after, but ultimately meant to be always on? Or does it bring some problems in some games and you need to turn it off?



Last edited by tpi2007; 06-12-2019 at 06:51 PM.
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post #16 of 75 (permalink) Old 06-12-2019, 06:59 PM
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it's probably like lod tweaking to some degree

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post #17 of 75 (permalink) Old 06-12-2019, 09:07 PM
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Much like how ray-tracing was around for more than a decade?

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post #18 of 75 (permalink) Old 06-13-2019, 01:56 AM
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That Nvidia article on Lag is a complete joke! What exactly do they have to mitigate latency other than whole-system optimizations that people have been doing since forever now? Nothing! What a bunch of smoke being blown up peoples a$$es lol!

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post #19 of 75 (permalink) Old 06-13-2019, 02:19 AM
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How long until we get a chance to buy anti-lag modules for the low low price of 600 bucks?
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post #20 of 75 (permalink) Old 06-13-2019, 06:32 AM
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Quote: Originally Posted by Aristotelian View Post
How long until we get a chance to buy anti-lag modules for the low low price of 600 bucks?

Usually right before AMD releases it for free.

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