[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade” - Page 4 - Overclock.net - An Overclocking Community

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[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade”

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post #31 of 75 (permalink) Old 06-17-2019, 04:55 AM
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Quote: Originally Posted by JackCY View Post
Even Polaris 10 has almost 10ms advantage vs GP106, 3rd party measurements with a high speed camera. https://youtu.be/L42nx6ubpfg?t=850

RX580 vs GTX1060
16.87ms vs 25.33ms, no sync
Best cases: 16.87ms vs 18.87ms
You cannot use that example to make a generalization about nVidia cards and latency. When G-sync was on, the latency was similar to Freesync with an AMD card. Latency with nVidia cards is as expected in other monitors.

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post #32 of 75 (permalink) Old 06-17-2019, 06:09 AM
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Quote: Originally Posted by ToTheSun! View Post
You cannot use that example to make a generalization about nVidia cards and latency. When G-sync was on, the latency was similar to Freesync with an AMD card. Latency with nVidia cards is as expected in other monitors.
i might've missed it but does it talk about G-Sync (with module) or G-Sync compatible (without module)?

though on a side note, its actually a reasonable comparison, specially when the charts consists of both with or without FreeSync/G-Sync.
this makes the comparison flexible enough that you can see which gives the most latency advantage, and arguably AMD does kinda do better across the board.
so with that said, it showcases that those who doesn't have a G-Sync monitor aren't at a disadvantage at all.

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post #33 of 75 (permalink) Old 06-17-2019, 06:51 AM
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that latency bit is interesting. I'd love to see some of the heavy duty folks break it down across their giant hardware libraries so we really know what's going on.

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post #34 of 75 (permalink) Old 06-17-2019, 07:11 AM
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will any of it make a difference in AC:U?

Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
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post #35 of 75 (permalink) Old 06-17-2019, 07:15 AM
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so it wasn't just me? good. AC is garbage more often than not, that one just kinda takes the garbage cake.

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post #36 of 75 (permalink) Old 06-17-2019, 11:22 AM
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I don't have AC:U but I play different AC and tested ACC = Assetto Corsa and AC Competizione and those have some nasty input filtering in the game engine as well even dependent on frame rate, normally you may not notice but once you start doing custom key binds you find out you need to add delays for key/button presses for the game to have time to recognize them.

The cake of worst latencies from recent games takes Apex Legends, that thing is brutal in multiplayer which ultimately is the only game mode it has, even on online training map it's fairly snail inputs wise. But here the latency is caused by server-client operation, confirmation of actions by server, revocation of actions by server (=rubber banding, teleporting, no hits, ...), again latencies of client to detect actions of user, ...

Most modern games once shaders were introduced are a far cry from how snappy older games that didn't use modern graphics with shaders could run. The complexity and latency has increased quite a bit with more modern games/engines, in the input handling, in "logic"/physics/actions and in graphics processing latency (you can have 1000fps but what good is it when it's delayed by 1s from all your inputs, an example). fps is only one part of the "story", latency is another.

I don't have a high speed camera to bother doing comparisons, they can be found occasionally for various things. Be it monitors, GPUs, games, peripherals, ...

Hopefully at least something useful comes out of VR... a reduction of latencies overall.

Feel free to link any more comparisons of AMD vs NV latency, monitor fixed vs Async refresh, ...
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post #37 of 75 (permalink) Old 06-17-2019, 11:31 AM
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I could never get into PUBG because of some server side latency I could never get around. It drove me nuts. It's still the only game I've ever refunded via steam's policy.

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post #38 of 75 (permalink) Old 06-17-2019, 12:43 PM
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Quote: Originally Posted by skupples View Post
so it wasn't just me? good. AC is garbage more often than not, that one just kinda takes the garbage cake.
OT:
i though the witcher 3 was bad, playing mostly fps like FC2/3/5 and crysis 2/3 (never much for COD or BF). but i did get use to it and actually got the timing down.

but AC:U, got that notre dame PR thingy, man i don't how many times i've raged, screaming, "do something damnit!!" besides getting super glued to ledges. however, ya know it was free and having never played any of the series, i do sorta like a few aspects about, though finding a few things is a pita but thats what online walk through a for, eh?


btw, no idea why i thought of you when i saw this:
Spoiler!

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post #39 of 75 (permalink) Old 06-17-2019, 12:49 PM
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AC:U is definitely one of the worst entries in the title.

As to the two new ones, they're so similar (though one's Grecian, the other egypt) that picking one & playing it will suffice for both.

I feel like Ubi could do so much more with the title if they didn't rebuild it from the ground up. ever. single. time. Like, the newest one - use that as a platform to build an even more in-depth one. It worked out all the weird scaling issues of Egypt, & the animation issues were just down to it being a rushed product (extreme valley issues)

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post #40 of 75 (permalink) Old 06-18-2019, 04:36 PM
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My best guess so far from seeing the AMD slides and talks, it may really be only pre rendered frames = 0 enforcement via a driver toggle. Something NV may not be able to do and their minimum remains 1 frame.
It would definitely be nice to see some stream lining and optimization of drivers to reduce latency as much as possible.
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