Originally Posted by skupples
true, aim bots aren't really AI.
Depends what access the AI gets to the game, often they have to limit the AI in response times and access to information as there is a gigantic difference to having to process the 2D image by AI a player sees and having 3D coordinates for everything on the map at any time.
AI bots have the 3D coordinates snooped out of memory and then recalculate aim so that your camera/gun aims at target instantly. To prevent such an easy anti cheat detection of this they add a bit of variability nowadays along with it not snapping to target but moving to target at limited speeds and then gluing to the target. The biggest give away of cheaters with aimbots and wallhacks is reacting to enemies precisely and without sound queues behind obstacles, trying to shoot enemies through obstacles etc. Of course most aimbots also only aim on head which is a dead giveaway when all you see is 6 headshots in a row of an auto fire weapon.
Originally Posted by m4fox90
Feels like, maybe, we shouldn't be teaching computer programs how to recognize and kill human beings
They already did. You can read the utopia on tech sites or watch some of Level1Tech comments on these things. They can even recognize precise individuals from a heartbeat by laser, lul what, yeah, read that today. Or snoop on your phone and recognize you by walking. All this stuff is getting order of magnitude easier to do the more AI processing power there is. They can't make an algorithm to do this easily and fast so they instead train a neural network to make the algorithm for them.
Originally Posted by huzzug
Imagine Paintball. I'd no longer need to bring friends to play with.
Great at least someone would actually be playing instead of sitting around chatting or sitting at home. The biggest obstacle to enjoying airsoft and paintball is lack of legal locations and people to play with.