[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade” - Page 6 - Overclock.net - An Overclocking Community

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[PCGamesN] Nvidia says it has offered anti-lag settings like AMD’s for “more than a decade”

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post #51 of 75 (permalink) Old 07-01-2019, 02:06 PM
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For a company that its leadership claims that its on top, they sure are very insecure.
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post #52 of 75 (permalink) Old 07-01-2019, 02:19 PM
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Quote: Originally Posted by JackCY View Post
Only until AI will be playing games better than we could and people get so brainwashed all they will be doing is watching streams of AI playing games whether they will realize it's AI or not.


So where are those magical settings Nvidia? Come on come on don't keep us waiting.
i saw a friend of mine watching a super mario bros 2 maker play through of the same map thru all the different time period skins.. it had like 6,000,000 views. no talking. Just some dude running his own custom map, thru all the time periods. Also, hasn't AI won in Top downs? an AI shooter would own, he'd just aim-bot everyone. We've had that for years

the return on 6,000,000 views isn't bad.

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post #53 of 75 (permalink) Old 07-01-2019, 03:21 PM
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Quote: Originally Posted by skupples View Post
an AI shooter would own, he'd just aim-bot everyone. We've had that for years
Not really. In order to shoot you, AI has to be able to recognize players against the environment, which is its biggest bottleneck. Also, it's rather primitive (or not at all versed) in player psychology, which is a really big part of skill.

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post #54 of 75 (permalink) Old 07-01-2019, 06:31 PM
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true, aim bots aren't really AI.

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post #55 of 75 (permalink) Old 07-01-2019, 08:29 PM
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Quote: Originally Posted by ToTheSun! View Post
Not really. In order to shoot you, AI has to be able to recognize players against the environment, which is its biggest bottleneck. Also, it's rather primitive (or not at all versed) in player psychology, which is a really big part of skill.
Feels like, maybe, we shouldn't be teaching computer programs how to recognize and kill human beings

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post #56 of 75 (permalink) Old 07-02-2019, 01:30 AM
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Quote: Originally Posted by m4fox90 View Post
Feels like, maybe, we shouldn't be teaching computer programs how to recognize and kill human beings
Why? Worst case scenario, we'll play Battle Royale against some bots in real life.

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post #57 of 75 (permalink) Old 07-02-2019, 04:01 AM
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Quote: Originally Posted by ToTheSun! View Post
Why? Worst case scenario, we'll play Battle Royale against some bots in real life.
Imagine Paintball. I'd no longer need to bring friends to play with.

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post #58 of 75 (permalink) Old 07-02-2019, 11:31 AM
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Quote: Originally Posted by skupples View Post
true, aim bots aren't really AI.
Depends what access the AI gets to the game, often they have to limit the AI in response times and access to information as there is a gigantic difference to having to process the 2D image by AI a player sees and having 3D coordinates for everything on the map at any time.
AI bots have the 3D coordinates snooped out of memory and then recalculate aim so that your camera/gun aims at target instantly. To prevent such an easy anti cheat detection of this they add a bit of variability nowadays along with it not snapping to target but moving to target at limited speeds and then gluing to the target. The biggest give away of cheaters with aimbots and wallhacks is reacting to enemies precisely and without sound queues behind obstacles, trying to shoot enemies through obstacles etc. Of course most aimbots also only aim on head which is a dead giveaway when all you see is 6 headshots in a row of an auto fire weapon.

Quote: Originally Posted by m4fox90 View Post
Feels like, maybe, we shouldn't be teaching computer programs how to recognize and kill human beings
They already did. You can read the utopia on tech sites or watch some of Level1Tech comments on these things. They can even recognize precise individuals from a heartbeat by laser, lul what, yeah, read that today. Or snoop on your phone and recognize you by walking. All this stuff is getting order of magnitude easier to do the more AI processing power there is. They can't make an algorithm to do this easily and fast so they instead train a neural network to make the algorithm for them.

Quote: Originally Posted by huzzug View Post
Imagine Paintball. I'd no longer need to bring friends to play with.
Great at least someone would actually be playing instead of sitting around chatting or sitting at home. The biggest obstacle to enjoying airsoft and paintball is lack of legal locations and people to play with.
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post #59 of 75 (permalink) Old 07-02-2019, 05:31 PM
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Quote: Originally Posted by ToTheSun! View Post
Why? Worst case scenario, we'll play Battle Royale against some bots in real life.
Because they're going to kill us.

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post #60 of 75 (permalink) Old 07-02-2019, 05:47 PM
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Because they're going to kill us.
Speak for yourself. I'll be topping the leaderboard!

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