I will watch the PCW.
"This is our start of a new naming system. To avoid confusion." LOL that's each launch haha.
7970, old system
280x, new system same product
290, 390, 280, old system
Fury, new system
480, 580, 590 old system
Vega, new system
Radeon VII, new system
Navi, new system
They are only changing the naming to be able to charge higher price, confuse non technical customers, etc.
Now they start at 5700 so that by the time they get to 8000 they will change it again.
"Windows 1903 update scheduler improvement"
So far seems like a joke for most part when 3rd party tested. Best bet is still to have something like process lasso that will force lock programs to CCX and CCD only expanding when necessary.
NV does reduce image quality, so does AMD very likely, it was the old war when they were competitive, they tried to find any way to boost performance especially at the time by reducing texture filtering quality. Even today the defaults on NV cards are Quality = with optimizations but you can select High Quality which supposedly disables optimizations, while it also has performance and high performance for boosting those benchmark scores. There is also LOD clamping and other settings.
None of this has anything to do with DPC latency issues of Nvidia which are more likely caused by a bit of carelessness when launching new series with new driver.
I do like AMD architectures often more but it can't be denied that their focus on performance/clocks was minimal until RDNA and they pushed for parallelism instead. HW scheduler is good to have. Even with RDNA it doesn't seem that they figured out the difference between NV's arch. and theirs and as such some game engines are again dropping performance on RDNA a lot when they are optimized for Maxwell/Paxwell/Tuxwell. There are more features in Tuxwell too at the moment and that has not always been the case and I don't mean ray tracing etc. I mean the pure graphics capabilities support. H264 encoder on AMD is again an afterthought = broken and unusable quality, meanwhile I think they changed their HEVC entirely not sure but didn't they move it to shaders or something, there was video or article explaining this longer time ago, so that HEVC is now fairly beastly and they don't have a session limit as NV GeForce does. This is likely because RDNA is going into more modern streaming platforms be it XBOX, PS5 or Stadia, etc. these want to move to HEVC finally although I wonder why not AV1 at this point.
RIS is a driver toggle but CAS (Fidelity FX) the good sharpening is developer only aka devs need to use it for users to see it.
Anti lag supposedly isn't number of back buffers and we will see on July 7th what it is (well we still haven't, show us the source code then, I want to see), pre rendered frames are something else than back buffers, not recommended for AAA games (varying results) only for eSports games. I bet it's that pre rendered frames = 0 thanks to hardware scheduler, aka CPU and GPU in sync but for graphics heavy games you really need pre rendered frames 1 for smoother frametimes and performance.
If you want you can still inject ReShade and code or get your own CAS or other sharpening you like. I use fine sharp in games that need sharpening after having AA and one can tune that very well to minimize the sharpening effect. Can't stand the halo artifacts of sharpening but the finesharp in ReShade can be tuned fairly well.