[Tom's Hardware] Ubisoft: Porting Games to Google Stadia Isn't That Expensive - Page 2 - Overclock.net - An Overclocking Community

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[Tom's Hardware] Ubisoft: Porting Games to Google Stadia Isn't That Expensive

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post #11 of 32 (permalink) Old 07-20-2019, 05:19 AM
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Quote: Originally Posted by Diffident View Post
Android isn't an x86 distro.
Android can run on x86 just as windows can run on ARM. It actually runs better in my opinion then windows does on ARM. But they both have very limited support.

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post #12 of 32 (permalink) Old 07-20-2019, 06:26 AM
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Quote: Originally Posted by ozlay View Post
Android can run on x86 just as windows can run on ARM. It actually runs better in my opinion then windows does on ARM. But they both have very limited support.

Yes, Android can run on x86, but the version that is installed on everyone's phone in ARM.

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post #13 of 32 (permalink) Old 07-20-2019, 09:38 AM
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not surprising based on the HTML5 black flag? thing they did, which based on my time in it, was a successful.

I would assume 2.0 means newest titles, action titles, FPS stuff... idk, google didn't render a decent answer in my 30 seconds of scanning, so I don't really care.

moba & all that can run on a toaster, so I would assume those get pushed hard at first.

Uhg, I miss my shield. #3 is OTW back from RMA.

my question would be how this affects local hardware costs down the road once a good portion of mainstream gaming is being done via streamed content?

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post #14 of 32 (permalink) Old 07-20-2019, 12:04 PM
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So now we can play the most repetitive generic games on a platform with the worst latency, hooray. Here ubisoft, have a carebear
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post #15 of 32 (permalink) Old 07-20-2019, 12:45 PM
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Quote: Originally Posted by Diffident View Post
Android isn't an x86 distro. But yes, Ubisoft does make Android games.

That's what I was wondering, but either way, there is no reason for them to not release a linux version other than ideology. I think the reason for not supporting Linux from most big publishers isn't really about cost. There has to be some "back scratching" with Microsoft or something going on. Prior to id being bought by Zenimax, they released Linux versions of everything. Afterwards, nothing. None of the Linux versions of their games are available on steam. Quake Live worked in Linux prior to their purchase. The linux version was removed after, and it's just a game that's played in a browser with a plugin.
Yeah it's called technical differences. Porting a DX11 game to OGL or DX12 to Vulkan is not a small task. Plus a company has to dedicate resources into supporting each version, as such they try to have as least versions as possible and don't want to bother with that 0.1% of market of gaming on Linux.

Even a game is in OGL/Vulkan there still needs to be support and the whole thing redone in some ways since Win32 API isn't exactly on Linux etc. So if they don't use universal cross platform everything, as in every development framework and API, then they have to rewrite.

On top of that Linux isn't exactly well known for supporting cutting edge features for multimedia such as adaptive sync (took many years), HDR (still doesn't as far as I know), having endless amount of frameworks and middleware for developers to use nor having great graphics drivers that rival those on Windows in performance.

They will rather support PC + xbox (just a low end PC anyway) + PS (a proprietary OS PC), than bother supporting Linux.

---

The only that may get streamed gaming is those simple games that a phone car run anyway. So far every single game streaming service failed because the technical and monetary demands are high to build data centers in many locations and even then the latency is attrocious, performance low and what you can play on these without being bothered by the technical issues are slower older games, not fast paced games, aka your old PC or a phone can already run those.

In the end this scheme is turning games, movies, music, etc. into pay as you view/listen. You own nothing, they own it all, you pay for consuming every single time.

Last edited by JackCY; 07-20-2019 at 12:49 PM.
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post #16 of 32 (permalink) Old 07-20-2019, 12:49 PM
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I just don't see Stadia catching on, man. Unless Google forces it. And this is coming from a guy with gigabit fiber at his house.

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post #17 of 32 (permalink) Old 07-20-2019, 01:28 PM
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Quote: Originally Posted by JackCY View Post
Yeah it's called technical differences. Porting a DX11 game to OGL or DX12 to Vulkan is not a small task. Plus a company has to dedicate resources into supporting each version, as such they try to have as least versions as possible and don't want to bother with that 0.1% of market of gaming on Linux.

Even a game is in OGL/Vulkan there still needs to be support and the whole thing redone in some ways since Win32 API isn't exactly on Linux etc. So if they don't use universal cross platform everything, as in every development framework and API, then they have to rewrite.

On top of that Linux isn't exactly well known for supporting cutting edge features for multimedia such as adaptive sync (took many years), HDR (still doesn't as far as I know), having endless amount of frameworks and middleware for developers to use nor having great graphics drivers that rival those on Windows in performance.

They will rather support PC + xbox (just a low end PC anyway) + PS (a proprietary OS PC), than bother supporting Linux.

---

The only that may get streamed gaming is those simple games that a phone car run anyway. So far every single game streaming service failed because the technical and monetary demands are high to build data centers in many locations and even then the latency is attrocious, performance low and what you can play on these without being bothered by the technical issues are slower older games, not fast paced games, aka your old PC or a phone can already run those.

In the end this scheme is turning games, movies, music, etc. into pay as you view/listen. You own nothing, they own it all, you pay for consuming every single time.

That's why you use Vulkan in the first place. Vulkan is the graphics API used on Stadia, the hard work is already done. No justifiable reason not to release a Linux desktop version if a version for Stadia is available.



Freesync taking so long to work on Linux was the fault of AMD. Just like Navi cards not working in Linux until this coming September is the fault of AMD while Gysnc has worked for years, and Nvidia Super cards had same day drivers.

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post #18 of 32 (permalink) Old 07-20-2019, 03:54 PM
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Quote: Originally Posted by JackCY View Post
Yeah it's called technical differences. Porting a DX11 game to OGL or DX12 to Vulkan is not a small task.
DXVK does it on the fly.

Quote: Originally Posted by JackCY View Post
Plus a company has to dedicate resources into supporting each version, as such they try to have as least versions as possible and don't want to bother with that 0.1% of market of gaming on Linux.
Program it for Vulkan in the first place. Problem solved.

Quote: Originally Posted by JackCY View Post
On top of that Linux isn't exactly well known for supporting cutting edge features for multimedia such as adaptive sync (took many years), HDR (still doesn't as far as I know), having endless amount of frameworks and middleware for developers to use nor having great graphics drivers that rival those on Windows in performance.
As far as I'm concerned, performance is fantastic. I bought the RE2 Remake and I was surprised to see it running above 60 FPS @ 1440p on my RX 580 at pretty high settings which is pretty much in line with the Windows side of things. Mind you, on an open source driver. That's nuts.

As diffident said, the lateness of FreeSync for Linux was 100% on AMD's side. If anything, you see new features in Linux before than Windows.

HDR is a couple kernel versions away.

Quote: Originally Posted by JackCY View Post
They will rather support PC + xbox (just a low end PC anyway) + PS (a proprietary OS PC), than bother supporting Linux.
Newsflash: There are plenty of native Linux games. Even AAA ones.

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post #19 of 32 (permalink) Old 07-20-2019, 04:05 PM
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Quote: Originally Posted by PriestOfSin View Post
I just don't see Stadia catching on, man. Unless Google forces it. And this is coming from a guy with gigabit fiber at his house.
I don't see it being successful either, but if they offer a free version that operates decently it will be hard for consoles and PC's to compete. That's just lowering profits for everyone involved, though

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post #20 of 32 (permalink) Old 07-22-2019, 12:00 PM
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Quote: Originally Posted by JackCY View Post
Ubisoft still exists? XD Guess selling rubbish games goes well then.
Wildlands and the newer assassin's Creed games are great as well as a few other. Blindly bashing Ubisoft because you're still mad about those downgrade trailer graphics is soooo 6+ years ago.

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