[Youtube] Announcing Minecraft with RTX for Windows 10 - Page 2 - Overclock.net - An Overclocking Community

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[Youtube] Announcing Minecraft with RTX for Windows 10

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post #11 of 58 (permalink) Old 08-19-2019, 12:46 PM
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Quote: Originally Posted by eBombzor View Post
Not really. RT is too demanding on current hardware. It makes sense to ignore RT all together until the hardware catches up.
Nope, that's just what people are saying because AMD doesn't have hardware to support it. It shocks me to see AMD hasn't released hardware to support a new DirectX 12 API(DxR) yet. When they released the world's first DirectX 11 cards that sucked at Tessellation everyone was bragging about buying it.

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post #12 of 58 (permalink) Old 08-19-2019, 01:01 PM - Thread Starter
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Quote: Originally Posted by ozlay View Post
Finally something to lower my 2000fps
Running a 64+ chunk draw distance is one of the most uniquely taxing things you can do with a PC in almost any game today, mostly because of the CPU and memory demands from generating new chunks, but even after generation running a good draw distance is no slouch.

And that brings up one of the reasons Minecraft with RTX is kind of absurd, as soon as you turn on RTX this engine is going to be almost wholly bottlenecked on RTX cores. The large builds people really like to work on will become totally unplayable, the early access Ray Tracing hardware will limit you to 30fps with a tiny draw distance, meanwhile every other aspect of the system will be at about 10% utilization.

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post #13 of 58 (permalink) Old 08-19-2019, 01:18 PM
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Quote: Originally Posted by WannaBeOCer View Post
Nope, that's just what people are saying because AMD doesn't have hardware to support it. It shocks me to see AMD hasn't released hardware to support a new DirectX 12 API(DxR) yet. When they released the world's first DirectX 11 cards that sucked at Tessellation everyone was bragging about buying it.

The HD 5800 series was priced very well compared to Turing and it provided twice as many cores as the preceding generation, providing great DX 9 and DX 10 performance and thus nobody really cared about DX 11 in the beginning (and technically speaking the HD 5800 series was released a few weeks before Windows 7). There was only a point of comparison on Nvidia's side six months later anyway, when they introduced Fermi.

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post #14 of 58 (permalink) Old 08-19-2019, 01:20 PM
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Quote: Originally Posted by WannaBeOCer View Post
Nope, that's just what people are saying because AMD doesn't have hardware to support it. It shocks me to see AMD hasn't released hardware to support a new DirectX 12 API(DxR) yet. When they released the world's first DirectX 11 cards that sucked at Tessellation everyone was bragging about buying it.
haha you're crazy. People are not "just saying" that. You would have to be living under a rock to be unaware of the performance issues with RTX, and seeing as you post news like 5 times a day I know you are aware so don't ignore the truth just to play favorites.

And I'm not defending AMD. They're dropping the ball on GPUs and Nvidia is taking advantage of it and charging almost double what they should be. It's perfectly rational to decide you don't want to pay an unprecedented premium for a new tech that barely works well enough to use for it's intended purposes. It's actually by far the smart move. For someone who prefers to game in 4K like me, there isn't even an option to get smooth performance in 4K with RT right now despite the insane cost. A 2080Ti can only barely do it in some titles at best, and that just doesn't cut it.
And sure RTX support is growing, but very slowly. There are still very few games that support it without mods and as you may have noticed, this Minecraft update doesn't have a release date yet.

Everyone knows it's not smart to buy the first gen of a new tech like RTX. When it matures it will be great, but we aren't there yet and to suggest otherwise is blatantly foolish.


Back to the topic at hand though; this has actually got me a little excited. People forget you can do ray tracing on 10 series GPUs, just not as well. This form of ray tracing looks pretty scaled back which makes sense for Minecraft. We dont need high res shadows for this game, but shadows that actually lined up with the sun would be great. Modding Minecraft is a chore since it updates so often so having official support for something like this would be pretty cool, and looking at how basic it looks for RT, I bet it will run fine on 10 series cards.

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post #15 of 58 (permalink) Old 08-19-2019, 01:38 PM
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They need a high-res texture pack associated with the RT. Otherwise, it looks too abstract? Also, what card are they running?

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post #16 of 58 (permalink) Old 08-19-2019, 01:49 PM
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Quote: Originally Posted by WannaBeOCer View Post
It's crazy to buy a GPU without ray tracing in 2019, Ray tracing content just keeps coming out.

https://finance.yahoo.com/news/nvidi...070100069.html
What year did you buy your Radeon vii in? RT gamer < Flatearther. I've yet to see a single user state they play with RT on... It's always, I have a 2080 ti but I don't want to play at 60 fps 1080p etc.






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post #17 of 58 (permalink) Old 08-19-2019, 01:51 PM
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Quote: Originally Posted by WannaBeOCer View Post
Nope, that's just what people are saying because AMD doesn't have hardware to support it. It shocks me to see AMD hasn't released hardware to support a new DirectX 12 API(DxR) yet. When they released the world's first DirectX 11 cards that sucked at Tessellation everyone was bragging about buying it.
Minecraft with path traced GI runs and looks better than this RTX version and runs well enough on cards such as the 970. All AMD need is to enable it at the driver level.

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post #18 of 58 (permalink) Old 08-19-2019, 02:10 PM
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Quote: Originally Posted by treetops422 View Post
What year did you buy your Radeon vii in?[IMG class=inlineimg]/forum/images/smilies/thumb.gif[/IMG] RT gamer < Flatearther. I've yet to see a single user state they play with RT on... It's always, I have a 2080 ti but I don't want to play at 60 fps 1080p etc
I didn't buy my Radeon VII for gaming. I mentioned it plenty of times and AMD shills were getting angry when I stated to buy a RTX 2080 if they are only planning to play games.

Quote: Originally Posted by ToTheSun! View Post
Minecraft with path traced GI runs and looks better than this RTX version and runs well enough on cards such as the 970. All AMD need is to enable it at the driver level.
That mod is still using RT cores that accelerate BVH. We've already seen AMD's poor 1080p performance during the Crytek mesh ray tracing demo. It's the reason why AMD still hasn't enabled Ray Tracing on any of their current cards and the reason "big navi" will have dedicated hardware. Just like how they added more tessellation units in the 6970 to compete with Fermi.

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post #19 of 58 (permalink) Old 08-19-2019, 02:26 PM
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Quote: Originally Posted by ToTheSun! View Post
Minecraft with path traced GI runs and looks better than this RTX version and runs well enough on cards such as the 970. All AMD need is to enable it at the driver level.
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post #20 of 58 (permalink) Old 08-19-2019, 02:37 PM
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Quote: Originally Posted by looniam View Post
The issue is that there are no graphics mods for the windows 10 version. There are some that tweak the color of the lighting and textures a bit, but nothing like the java version. If you want mods for the java version, there are a lot and shouldn't be too hard to get working.

It's definitely ridiculous that they are doing ray tracing/RTX rather than just adding some basic global illumination. It's better than nothing, but yea.. GI would be more than enough for this game.


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