[PCGAMES] RTX put on hold Assetto Corsa Competizione - Page 2 - Overclock.net - An Overclocking Community

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[PCGAMES] RTX put on hold Assetto Corsa Competizione

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post #11 of 19 (permalink) Old 09-08-2019, 10:06 AM
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Hi,
I agree most will obviously try rtx on and then turn it off after fps tank.

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post #12 of 19 (permalink) Old 09-08-2019, 11:25 AM
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Quote: Originally Posted by ThrashZone View Post
Hi,
I agree most will obviously try rtx on and then turn it off after fps tank.

That was one pre-release game. I have tried RTX and my fps "tanked" 5% at the worst of times. I've seen more of a performance difference using MSAA x8 vs MSAA x4. That one game (being Battlefield V) has had it's RTX performance fix for 11 months now.

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post #13 of 19 (permalink) Old 09-09-2019, 04:10 AM
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In a cost control environment, not everyone has unlimited resources. This decision was taken due to a badly polished product and not because RTX is the devil.
This was the one thing they could give up to avoid community backlash.

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post #14 of 19 (permalink) Old 09-09-2019, 04:48 AM
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Quote: Originally Posted by ejb222 View Post
Yeah I get it. But I think it's still a valid point. Handing out demerits because a card doesn't have a feature that has a huge performance hit seems a bit unjust.
It was the same to nvidia.

For example when amd releases the first tessellation series (5000), nvidia were butchered for not releasing the same feature soon, and everyone hailed amd for releasing the first dx11 with heavy tessellation (even when it had a big performance hit and when there were barely 2 games that support it).
I still remember the 5870 running at 20fps-30fpswith tessellation on, and everyone applauding it.

So it only makes sense that the reverse happens again.
If one had new features, they want everyone to have it.


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post #15 of 19 (permalink) Old 09-09-2019, 09:00 AM
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Quote: Originally Posted by ejb222 View Post
Yeah I get it. But I think it's still a valid point. Handing out demerits because a card doesn't have a feature that has a huge performance hit seems a bit unjust.
Same thing could have been said about the first 3D accelerator hardware.

New features are important, even if they don't run as fast as the old paradigm. Raytracing is a fundamentally superior rendering technique for image fidelity.
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post #16 of 19 (permalink) Old 09-09-2019, 09:06 AM
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Quote: Originally Posted by ejb222 View Post
...and all those 5700XT reviews that gave Nvidia the better rating because of RTX at a more expensive price.
While I agree that a 5700XT is the best value for gaming right now, there are legitimate uses outside of gaming for tensor cores such as deep learning and AI. Not to mention, nvidia cards use less power and have a much better video encoding in H.265 support.

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post #17 of 19 (permalink) Old 09-09-2019, 09:04 PM
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Quote: Originally Posted by Mand12 View Post
Same thing could have been said about the first 3D accelerator hardware.

New features are important, even if they don't run as fast as the old paradigm. Raytracing is a fundamentally superior rendering technique for image fidelity.
RTX is or other GIPT techniques? ive seen just as good without rtx and hardware agnostic

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post #18 of 19 (permalink) Old 09-09-2019, 09:29 PM
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Quote: Originally Posted by Wishmaker View Post
In a cost control environment, not everyone has unlimited resources. This decision was taken due to a badly polished product and not because RTX is the devil.
This was the one thing they could give up to avoid community backlash.
They have a crap ton to polish. I'm staying with AC that's for sure, ACC=AC2 was so much more arcade/console like and wouldn't even let me rebind keys, they hardcoded even more stuff than they did in AC.
I think the community has simply stayed with AC as ACC has nothing to offer really, it's a money grab to push it to consoles and masses. Tweaked AC physics, no modding, at times worse graphics (that stupid AA and sharpness in ACC), runs better CPU wise because Unreal, no mathmaking, only boring GT3 and crap ton of features missing that make sim a sim.

Quote: Originally Posted by Mand12 View Post
Same thing could have been said about the first 3D accelerator hardware.

New features are important, even if they don't run as fast as the old paradigm. Raytracing is a fundamentally superior rendering technique for image fidelity.
Tracing is more easily more realistic, so it's easier to create both the engine and virtual world design.

Although I still think that if developers cared they could achieve very close graphics using voxels with better performance.


Quote: Originally Posted by ejb222 View Post
RTX is or other GIPT techniques? ive seen just as good without rtx and hardware agnostic
What do you even mean by RTX? RTX is "Nvidia branded RT hardware acceleration and software suite/middleware that you may but do not have to use".
What the hell is GIPT.

Tracing works on any hardware, Nvidia is simply the first to offer decent HW acceleration and implemented the available APIs. Anyone can use those APIs in DXR, Vulkan. AMD doesn't want to because their performance would suck big time as it does on NV GTX.
NV's solution is more hardwired, where as AMD is pursuing a more hybrid/flexible hardware solution.
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post #19 of 19 (permalink) Old 09-10-2019, 01:27 AM
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Quote: Originally Posted by JackCY View Post
What the hell is GIPT.
Global illumination path tracing, I figure.

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