[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom - Page 19 - Overclock.net - An Overclocking Community
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[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom

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post #181 of 193 (permalink) Old 09-22-2019, 04:58 AM
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Quote: Originally Posted by NightAntilli View Post
Right. And does it actually run?
One can only hope anything at all runs half as well as goal posts are moved in this forum.

Quote: Originally Posted by NightAntilli View Post
Coreteks said it best... His analogy of RTX is on point. He says to imagine that a company comes out with a new car and puts wings on it. The car can't really fly, but if you drive off a cliff, you will be able to float for a short while. Even though the car will be smashed afterwards, everyone including reviewers are saying that since flying cars are the future, it's better to buy this car with wings. And another company that brings out a car without wings gets bad reviews, even though the 1st company doesn't actually really achieve flying.
I'm not familiar with Coreteks. Is that one of the many sub-100K "green man bad" journalists? In any case, I'm really happy for him that he produced such a cool quotable.

As a tech enthusiast, I can tell you this: I'm rooting every day for a better alternative to RTX. Till it's actually here, though, nVidia is where it's at.

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post #182 of 193 (permalink) Old 09-22-2019, 10:55 AM
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TLDR:
Small % uses tracing of some sort, be it already via shaders or as users with hardware acceleration and more complex and visible approaches. Some understand how computationally difficult this is to do and why it runs with the performance it does, the rest doesn't and complains.
High % doesn't use tracing and doesn't own a hardware accelerator for it, complains to no end, such as: it's too expensive, it's too slow, I don't have it I don't want it because I can't afford it so neither should you.

It's early 2000s again, where some hardware and thus people have access to new features, shaders back then and others do not. This happens with each new hardware feature and is nothing new at all as to how people behave and react to new things, changes, ...

There are different ways to accelerate tracing, BVH, etc. and that's what we will see from the corporations.

Yes the performance is low on RTX Turing, but then would you play modern shader heavy games on a GeForce 3 fast? Nope. Still it's better to have that move forward than be stuck with same old obvious fake for another decade.
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post #183 of 193 (permalink) Old 09-22-2019, 12:22 PM
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RTX On is a total meme.
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post #184 of 193 (permalink) Old 09-22-2019, 12:28 PM
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Quote: Originally Posted by NightAntilli View Post
Coreteks said it best... His analogy of RTX is on point. He says to imagine that a company comes out with a new car and puts wings on it. The car can't really fly, but if you drive off a cliff, you will be able to float for a short while. Even though the car will be smashed afterwards, everyone including reviewers are saying that since flying cars are the future, it's better to buy this car with wings. And another company that brings out a car without wings gets bad reviews, even though the 1st company doesn't actually really achieve flying.
That is one of the worst analogy possible, considering if that car "smash", you can still drive it like a regular car afterwards. So it makes zero sense in any way.
A better more making sense analogy is if the car could float 10cm for 30 seconds once a day. While it is nice to get past a few pot holes, it isn't a feature that will make or break a car, unless you have the money to spend on it.
But in the future you will have floating cars. Just better with cheaper technology. But that is the technology that forces others to go that way.

His analogy is basically, tell us where the leather jacket ceo touched you.


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post #185 of 193 (permalink) Old 09-22-2019, 03:56 PM
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Quote: Originally Posted by ToTheSun! View Post
As a tech enthusiast, I can tell you this: I'm rooting every day for a better alternative to RTX. Till it's actually here, though, nVidia is where it's at.
Do me a favor... Do not confuse RTX with ray tracing... Let me quote Mr. Jensen here, on what RTX actually is;

"The Nvidia RTX is a PLATFORM, consisting of architecture, software, SDKs and libraries that allows us to COMBINE DIFFERENT types of rendering technologies into ONE unified and cohesive PLATFORM."

Just remember that RTX is the next GameWorks. Ray Tracing is the "excuse". That is all.
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post #186 of 193 (permalink) Old 09-22-2019, 04:17 PM
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Quote: Originally Posted by NightAntilli View Post
Do me a favor... Do not confuse RTX with ray tracing...
Done.

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post #187 of 193 (permalink) Old 09-22-2019, 04:27 PM - Thread Starter
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Quote: Originally Posted by NightAntilli View Post
Right. And does it actually run?

RTX will become obsolete if Intel manages to implement this. And even if they don't, if AMD's solution is viable, it might also be dropped. It's actually quite a similar situation right now compared to G-sync & FreeSync. Or if you want another example in a flipped scenario, tessellation. AMD had it first, but nVidia made it mainstream so to speak. I foresee this coming up with ray tracing this time, except the roles are reversed.

Coreteks said it best... His analogy of RTX is on point. He says to imagine that a company comes out with a new car and puts wings on it. The car can't really fly, but if you drive off a cliff, you will be able to float for a short while. Even though the car will be smashed afterwards, everyone including reviewers are saying that since flying cars are the future, it's better to buy this car with wings. And another company that brings out a car without wings gets bad reviews, even though the 1st company doesn't actually really achieve flying.
nVidia's RTX platform won't be going anywhere I think you meant RT cores. What do you want nVidia to do? Give up all their work and support AMD's AGS which wasn't designed for their hardware?

nVidia's RT cores won't go anyway also since DxR
acceleration is arranged as Bounding Volume Hierarchies (BVH) which they are fantastic at.

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post #188 of 193 (permalink) Old 09-24-2019, 05:29 PM
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Quote: Originally Posted by NightAntilli View Post
Do me a favor... Do not confuse RTX with ray tracing... Let me quote Mr. Jensen here, on what RTX actually is;

"The Nvidia RTX is a PLATFORM, consisting of architecture, software, SDKs and libraries that allows us to COMBINE DIFFERENT types of rendering technologies into ONE unified and cohesive PLATFORM."
Source

Just remember that RTX is the next GameWorks. Ray Tracing is the "excuse". That is all.
Where did all that gpu mining money go? 911! cough erm I mean Ray Tracing!



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post #189 of 193 (permalink) Old 09-24-2019, 05:42 PM
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Quote: Originally Posted by Defoler View Post
A better more making sense analogy is if the car could float 10cm for 30 seconds once a day. While it is nice to get past a few pot holes, it isn't a feature that will make or break a car, unless you have the money to spend on it.
Actually in a particular use case, offroad 4WDs that need to use a winch regularly to get out of bog holes, that would be a game changer
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post #190 of 193 (permalink) Old 09-24-2019, 06:03 PM - Thread Starter
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Quote: Originally Posted by treetops422 View Post
Where did all that gpu mining money go? 911! cough erm I mean Ray Tracing!
That money went into buying Mellanox. Their ray tracing progress came from years of hard work hint OptiX.

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