[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom - Page 2 - Overclock.net - An Overclocking Community

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[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom

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post #11 of 174 (permalink) Old 08-20-2019, 04:19 AM
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Quote: Originally Posted by Schnitter View Post
Real news will be when RTX actually is playable. Especially on 1440p+
For real.

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post #12 of 174 (permalink) Old 08-20-2019, 05:42 AM
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post #13 of 174 (permalink) Old 08-20-2019, 06:22 AM
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Generally, going from High to Ultra graphics settings is already giving you diminishing returns, and most of the time it's better to run certain settings at high rather than Ultra to improve the gameplay experience while barely noticing any difference in graphical detail.

Ray Tracing is exactly like that. It's like a hyper setting (above Ultra) for specific graphical effects in your games, mainly lighting, shadows and ambient occlusion. Would you really base your decision on buying a graphics card that gives you the option to enable the hyper setting in a handful of games and kill your performance in the process?

I definitely wouldn't call this 'lots' of games, and even if support comes for 'lots' of games, I still don't see it as worth it right now.
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post #14 of 174 (permalink) Old 08-20-2019, 07:39 AM
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Here's my concern. Devs have been able to "fake" reflects rather well without the use of Raytracing. With Nvidia "helping" developers implement raytracing, I'm curious if they deliberately reduce non-raytracing quality reflections... I was very underwhelmed by Battlefield's non-raytraced reflections but its hard to say if they are doing it on purpose.

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post #15 of 174 (permalink) Old 08-20-2019, 08:21 AM
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Quote: Originally Posted by Schnitter View Post
Real news will be when RTX actually is playable. Especially on 1440p+
Depends, you can play full on path traced today, not this hybrid fakery from AAA studios. It is usable, depends on how you use it. Resolution is pretty irrelevant if you're using the same screen size for both full on path trace or a few traced effects. They often don't render full resolution even without ray tracing when it comes to effects.

The reflections, shadows/GI/illumination in general, ... are very fake in current games for a long time.
I don't mind fake but it has to be fake, the problem is they have moved into the area in between where it looks neither obviously fake and artistic neither realistic ==> it looks ugly, you get this sort of mix and try hard to make some effects that look wrong. With tracing those effects now at least look somewhat right.
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post #16 of 174 (permalink) Old 08-20-2019, 08:26 AM
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Quote: Originally Posted by StAndrew View Post
Here's my concern. Devs have been able to "fake" reflects rather well without the use of Raytracing. With Nvidia "helping" developers implement raytracing, I'm curious if they deliberately reduce non-raytracing quality reflections... I was very underwhelmed by Battlefield's non-raytraced reflections but its hard to say if they are doing it on purpose.
I dont believe so. The launch maps for BFV were mostly done when RT came about, so minimum effects (reflections only) were added. These up and coming games look to have RT developed from the ground up. We just dont know yet how much of performance impact we'll see with the new Supa cards. If I had the budget for RTX, i'd already get a 2080 S tbh from seeing the COD RT vid.

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post #17 of 174 (permalink) Old 08-20-2019, 09:41 AM
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Quote: Originally Posted by StAndrew View Post
Here's my concern. Devs have been able to "fake" reflects rather well without the use of Raytracing. With Nvidia "helping" developers implement raytracing, I'm curious if they deliberately reduce non-raytracing quality reflections... I was very underwhelmed by Battlefield's non-raytraced reflections but its hard to say if they are doing it on purpose.
If you look at some of the trailers, you can see a lot of reflections that are virtually identical between RTX on and off sections. Now, that's not saying nVidia ABSOLUTELY DID NOT hinder the fake bake, but it's reasonably obvious that it's time-consuming and pretty hard to emulate every single reflection from every possible angle without actual rays, especially for moving self-emissive and/or reflective bodies in areas with multiple points of view.

I think that, even though we do see some of it in some games, it's not realistic to expect game developers to do it all the time. Also, the fact that RTX has exposed some of the effects of tracing that we're not used to seeing often, I think, has magnified our expectation of what SHOULD BE there; that, in turn, has made us a little aware of missing visual cues that we never conceived in games.

TL;DR benefit of the doubt

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post #18 of 174 (permalink) Old 08-20-2019, 10:52 AM
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I hope most of these games will have some effects worth turning on, but Control and Minecraft will probably be the only ones.

I have the Wolfenstein: Youngblood game but I haven't played it yet, maybe it will have the RTX features by the time I get around to it.

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post #19 of 174 (permalink) Old 08-20-2019, 11:31 AM
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Remember the 30 some titles that where spouses to get RTX on launch of the RTX cards(or maybe it was less I can't remeber).

Then it became well that includes DLSS as RTX feature.

And even still plenty of the games listed still have zero of those features a year later.


Nvidia knows they need to keep pushing the RTX on the front page if they wanna hope to sell these over priced cards.
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post #20 of 174 (permalink) Old 08-20-2019, 11:35 AM - Thread Starter
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Quote: Originally Posted by doom26464 View Post
Remember the 30 some titles that where spouses to get RTX on launch of the RTX cards(or maybe it was less I can't remeber).

Then it became well that includes DLSS as RTX feature.

And even still plenty of the games listed still have zero of those features a year later.


Nvidia knows they need to keep pushing the RTX on the front page if they wanna hope to sell these over priced cards.
How could we have 30 DxR titles at launch when we only had 30 something DX12 titles by the time Turing was first released? Also DxR wasn't out until the re-release of Windows 10 1809 which was November 13, 2018.

When have we ever had 30+ games launch at release with a new Microsoft API?

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Last edited by WannaBeOCer; 08-20-2019 at 11:38 AM.
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