Here's my concern. Devs have been able to "fake" reflects rather well without the use of Raytracing. With Nvidia "helping" developers implement raytracing, I'm curious if they deliberately reduce non-raytracing quality reflections... I was very underwhelmed by Battlefield's non-raytraced reflections but its hard to say if they are doing it on purpose.
Asus Prime Z370, Intel 8700k @5.0Ghz, Nvidia GTX 1080 Ti, 16GB @3400 CL14, Watercooling: x2 MCP355 pumps, x1 280 on front of case, x1 360 on top of case, x1 140 on back of case, x1 240 on bottom of case