[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom - Page 3 - Overclock.net - An Overclocking Community

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[Guru3d] NVIDIA Announces Support for lots of RTX ON based games at Gamescom

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post #21 of 174 (permalink) Old 08-20-2019, 02:01 PM
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Quote: Originally Posted by doom26464 View Post
Remember the 30 some titles that where spouses to get RTX on launch of the RTX cards(or maybe it was less I can't remeber).

Then it became well that includes DLSS as RTX feature.

And even still plenty of the games listed still have zero of those features a year later.


Nvidia knows they need to keep pushing the RTX on the front page if they wanna hope to sell these over priced cards.
It's because the whole thing is sort of a scam, even the games that did get their RTX features are a joke. What we get with RTX effects makes the whole real time ray tracing thing seem like it's just a really expensive (in resources) way of achieving pretty similar results to what we've had for years. The whole thing wouldn't be so annoying for me if the RTX stuff made the games look a lot better instead of making them look a little different.

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post #22 of 174 (permalink) Old 08-20-2019, 02:19 PM
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People really love to hate. But it is understandable. It is news about nvidia and OCN.

But people miss the big picture. The more games supporting RT now, by the time AMD brings their cards that support it, and MS optimise it more, we will get both the hardware and the software to allow real RT in games on the mid range as a standard feature.
The earlier game designers adopt it, it will be come faster, better and a standard by the time hardware support it from low to high end.

Tessellation used to require a huge amount of GPU power. When AMD were first to support it, even when it was rare and dropped FPS massively, everyone applaud. When nvidia out matched amd on it and pushed it to developers further than AMD could, everyone said "nooo, we don't need tessellation, it is bad, requires too much, not needed", but it is the heart now of visuals, a standard that is a requirement.

I hope more developers adopt it as early as possible. That way tools and optimisation will be ready for the next hardware to come.


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post #23 of 174 (permalink) Old 08-20-2019, 03:21 PM
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Quote: Originally Posted by Schnitter View Post
Real news will be when RTX actually is playable. Especially on 1440p+
And when you can compare visibly similar feature sets and come out with more frames per-dollar using Ray Tracing.
Most of the push for Ray Tracing hinges on minor visual irregularities.

It’s going to be a very long time before I intentionally buy Ray Tracing hardware.
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post #24 of 174 (permalink) Old 08-20-2019, 04:30 PM
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Quote: Originally Posted by Defoler View Post
People really love to hate. But it is understandable. It is news about nvidia and OCN.

But people miss the big picture. The more games supporting RT now, by the time AMD brings their cards that support it, and MS optimise it more, we will get both the hardware and the software to allow real RT in games on the mid range as a standard feature.
The earlier game designers adopt it, it will be come faster, better and a standard by the time hardware support it from low to high end.

Tessellation used to require a huge amount of GPU power. When AMD were first to support it, even when it was rare and dropped FPS massively, everyone applaud. When nvidia out matched amd on it and pushed it to developers further than AMD could, everyone said "nooo, we don't need tessellation, it is bad, requires too much, not needed", but it is the heart now of visuals, a standard that is a requirement.

I hope more developers adopt it as early as possible. That way tools and optimisation will be ready for the next hardware to come.
They'd run tessellation in the background in some games. It wouldn't do anything for visualizations. That's what ppl were up in arms about.
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post #25 of 174 (permalink) Old 08-20-2019, 04:46 PM
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Quote: Originally Posted by Defoler View Post
People really love to hate. But it is understandable. It is news about nvidia and OCN.

But people miss the big picture. The more games supporting RT now, by the time AMD brings their cards that support it, and MS optimise it more, we will get both the hardware and the software to allow real RT in games on the mid range as a standard feature.
The earlier game designers adopt it, it will be come faster, better and a standard by the time hardware support it from low to high end.

Tessellation used to require a huge amount of GPU power. When AMD were first to support it, even when it was rare and dropped FPS massively, everyone applaud. When nvidia out matched amd on it and pushed it to developers further than AMD could, everyone said "nooo, we don't need tessellation, it is bad, requires too much, not needed", but it is the heart now of visuals, a standard that is a requirement.

I hope more developers adopt it as early as possible. That way tools and optimisation will be ready for the next hardware to come.
And if AMD has a totally different way of doing ray tracing? Then what Nvidia is doing with RTX isn't really *that* relative to AMD.


We know the next generation consoles will have AMD's ray tracing method, so that's what I'll wait for. AMD cards that support ray tracing will likely have a bigger impact once the consoles drop.

Right now it's just not worth it. My 2 cents, I'm glad Nvidia is trying to push ray tracing but I will not be an early adapter myself.

swah

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post #26 of 174 (permalink) Old 08-21-2019, 01:51 AM
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You know maybe i am ignorant but I can't find one RTX review with ray tracing enabled vs other cards. Can someone point me to at least one?

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post #27 of 174 (permalink) Old 08-21-2019, 04:50 AM
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"NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy""

Yeah JHH, I think I'll follow you on this! Minecraft sounds amazing with RT.

Quote: Originally Posted by Redwoodz View Post
You know maybe i am ignorant but I can't find one RTX review with ray tracing enabled vs other cards. Can someone point me to at least one?
what's the point?

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post #28 of 174 (permalink) Old 08-21-2019, 09:24 AM
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This might be my ignorance showing through but I'm still waiting for someone to show me that ray tracing is better way of getting the job done instead of just being a different way of getting the job done.

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post #29 of 174 (permalink) Old 08-21-2019, 09:31 AM
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Quote: Originally Posted by maltamonk View Post
[email protected] vampyre reflections and sun posts
imagine sun reflections while playing as nosferatu class, lmaooo (they move trough sewers only, cause of their apperience )
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post #30 of 174 (permalink) Old 08-21-2019, 09:52 AM
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Quote: Originally Posted by Zfast4y0u View Post
imagine sun reflections while playing as nosferatu class, lmaooo (they move trough sewers only, cause of their apperience )
Well, there you go, then. RTX without the performance hit.

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