[IGN] Microsoft Flight Simulator Preview: A Stunningly Detailed Aviation Simulation - Page 4 - Overclock.net - An Overclocking Community

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[IGN] Microsoft Flight Simulator Preview: A Stunningly Detailed Aviation Simulation

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post #31 of 38 (permalink) Old 10-22-2019, 05:10 PM
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Quote: Originally Posted by UltraMega View Post
FYI; this is running DX 11, not DX12 and it is not next gen only, it will release on Xbox 1.
PC first then XBox 1 later. Xbox version will differ from PC version. DX 12 maybe implemented later as well. It will be primarily streaming scenery and word is it will perform very decent with a 5MBps connection (min) This sim will upend the 3rd party development no doubt given the level of detail out of the box. 3rd party developers beware. If I were them I'd put most of my effort into aircraft primarily. VRS TacPack is also giving serious consideration to offering combat on the platform.


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post #32 of 38 (permalink) Old 10-23-2019, 07:13 PM
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Quote: Originally Posted by manolith View Post
After seeing all the videos from the simmers that were invited to the global event I don't think that I have EVER been so exited for anything in my life. I am a life long flight simmer and race simmer and this is going to change everything this is seriously something that I have dreamed of and talked about with friends that in the future flight sims could use sat data to create a true living world. I think that they have done it. YES!!! IM EXITED!
Right there with you man! Life long flight simmer. I remember playing the first MS Flight Sim and I was hooked. This is about the most exciting thing ever! The only thing I could get more excited for is MicroProse/Spectrum Holobyte getting back together for Falcon 5.0!!!
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post #33 of 38 (permalink) Old 10-31-2019, 03:08 AM
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first party microsoft flight sim in 2020... on dx11? wot?

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post #34 of 38 (permalink) Old 10-31-2019, 07:22 AM
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Quote: Originally Posted by Zero4549 View Post
first party microsoft flight sim in 2020... on dx11? wot?
i'm gonna guess this is due to how long they've been working on it, and a DX12 update will come along at some point.

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post #35 of 38 (permalink) Old 11-01-2019, 01:26 PM
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I had to stop watching when he started talking about machine learning making the trees. Making an algorithm to finish an environment isn't new. Yu Suzuki had an algorithm to make rooms in Shenmue. Google Maps does something similar when you aerial view over Disney World. This isn't groundbreaking. So they made an algorithm to look at 2 petabytes ( zomg so big ) of photographs and turn it into polygonal trees. This is not groundbreaking unless you thought the alternative was making every tree one at a time. Obviously there are subroutines in play when creating something the size of Mass Effect's universe.

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post #36 of 38 (permalink) Old 11-01-2019, 02:46 PM
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true,

but lets hope its less bland than mass effect's most recent universe. It felt like an MMO that stopped development half way & went single player instead.

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post #37 of 38 (permalink) Old 11-01-2019, 09:22 PM
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Quote: Originally Posted by skupples View Post
i'm gonna guess this is due to how long they've been working on it, and a DX12 update will come along at some point.
I mean... DX12 came out in 2015, and was probably being worked on internally long before that. You'd think MS would want their big fancy ambitious new game they're working on to be using the fancy new API they're working on too, right? So like, did they start development on this in 2012 when dx11 was still new or something? Somehow I doubt that, considering at the time, "Flight" was still supposed to be getting years of new dlc content (before it was canned for flopping so hard ofc).

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Last edited by Zero4549; 11-01-2019 at 09:25 PM.
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post #38 of 38 (permalink) Old 11-01-2019, 09:42 PM
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idk about any of that, but i did follow the DX12 roll out pretty closely. big name DX12 titles still only had partial implementation well into 2017, and is likely still the case now. 2015 was a first glimpse of some features.

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