[Phoronix] Shadow of the Tomb Raider Now Officially Available For Linux - Overclock.net - An Overclocking Community

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[Phoronix] Shadow of the Tomb Raider Now Officially Available For Linux

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post #1 of 20 (permalink) Old 11-11-2019, 04:01 PM - Thread Starter
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[Phoronix] Shadow of the Tomb Raider Now Officially Available For Linux

Source: https://www.phoronix.com/scan.php?pa...he-Tomb-Raider

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Feral Interactive has just shipped their Linux (and macOS) port of Shadow of the Tomb Raider Definitive Edition.

While Shadow of the Tomb Raider could previously play under Steam Play, this latest Tomb Raider title now has a native Linux port that is backed using the Vulkan graphics API.
Runs very smoothly, here's a benchmark comparison between Steam Play and the Linux Port running on Clear Linux with Valve's ACO Shader Compiler. Steam Play preset is "Custom" since the Window's presets are higher. I changed them to the same settings of the Linux port.
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post #2 of 20 (permalink) Old 11-11-2019, 05:41 PM
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It looks like that Linux version works better than DX12.
Here's my DX12 vs DX11 comparison. Mind that Nvidia drivers usually spread the cpu load over cores better than AMD's in DX11, you have twice the cpu I have, and we have different gpus. I didn't know what res you used so I went with 2560x1440, and smaat2x aa, but that isn't important compared to the relative differences of the same systems on different api, os.

But that cpu usage difference is huge. I don't use Linux, but I could for gaming.
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post #3 of 20 (permalink) Old 11-11-2019, 05:54 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://www.phoronix.com/scan.php?pa...he-Tomb-Raider



Runs very smoothly, here's a benchmark comparison between Steam Play and the Linux Port running on Clear Linux with Valve's ACO Shader Compiler. Steam Play preset is "Custom" since the Window's presets are higher. I changed them to the same settings of the Linux port.

Did they port the Vulkan implementation over to the Windows version? I'm assuming not, since you ran DX 11 in Windows 7. It would have been nice to see a direct comparison with the same API. But maybe they don't want to upset Microsoft, so Windows 7 stays with DX 11 and Windows 10 with DX 12 and no Vulkan to bring Windows 7 up to par and also challenge Windows 10's DX 12 implementation.


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post #4 of 20 (permalink) Old 11-11-2019, 05:59 PM - Thread Starter
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Quote: Originally Posted by tpi2007 View Post
Did they port the Vulkan implementation over to the Windows version? I'm assuming not, since you ran DX 11 in Windows 7. It would have been nice to see a direct comparison with the same API. But maybe they don't want to upset Microsoft, so Windows 7 stays with DX 11 and Windows 10 with DX 12 and no Vulkan to bring Windows 7 up to par and also challenge Windows 10's DX 12 implementation.
The two I posted are the Linux port along with Steam Play(Wine) both running on Clear Linux. I'll upload macOS 10.15.1 and Windows 10 DX11/12 results later. I'm sure the Windows results will be higher than the two Linux results I posted.

Quote: Originally Posted by rluker5 View Post
It looks like that Linux version works better than DX12.
Here's my DX12 vs DX11 comparison. Mind that Nvidia drivers usually spread the cpu load over cores better than AMD's in DX11, you have twice the cpu I have, and we have different gpus. I didn't know what res you used so I went with 2560x1440, and smaat2x aa, but that isn't important compared to the relative differences of the same systems on different api, os.

But that cpu usage difference is huge. I don't use Linux, but I could for gaming.
These results are also running at 1440p with SMAAT2X

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post #5 of 20 (permalink) Old 11-11-2019, 06:01 PM
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Quote: Originally Posted by WannaBeOCer View Post
The two I posted are the Linux port along with Steam Play(Wine) both running on Clear Linux. I'll upload macOS 10.15.1 and Windows 10 DX11/12 results later.

Oh, so Steam Play tells the game its running on Windows 7 while on Wine, is that it?


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post #6 of 20 (permalink) Old 11-11-2019, 06:09 PM - Thread Starter
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Quote: Originally Posted by tpi2007 View Post
Oh, so Steam Play tells the game its running on Windows 7 while on Wine, is that it?
That's correct, under Winecfg there is an option to pick the Windows version. It looks like Proton is set to use Windows 7.

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post #7 of 20 (permalink) Old 11-11-2019, 06:23 PM
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Quote: Originally Posted by WannaBeOCer View Post
That's correct, under Winecfg there is an option to pick the Windows version. It looks like Proton is set to use Windows 7.

Thanks.


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post #8 of 20 (permalink) Old 11-11-2019, 06:38 PM
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linux working better than dx12?

kinda like vulcan keeps outshining in too?

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post #9 of 20 (permalink) Old 11-11-2019, 06:42 PM - Thread Starter
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Quote: Originally Posted by skupples View Post
linux working better than dx12?

kinda like vulcan keeps outshining in too?
Nope, uploaded Windows 10 performance. It does outperform Windows DX11 performance. I'm still going to stick to Linux gaming because I prefer Clear Linux.

Edit: Ran into multiple visual bugs with the 19.3 driver. Updated to Mesa driver 20 and smoke no longer flickers and looks much nicer but it did bring a performance hit. I also want to confirm the ACO compiler was only faster than the LLVM compiler by 3 FPS when comparing the two before upgrading. Same as previously one is using the Linux port and the other is using Steam Play(Proton.)
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post #10 of 20 (permalink) Old 11-12-2019, 10:40 AM
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So first day owners had to experience bad performance and they had to wait more than 1 year to get proper performance?

I thought someone had bumped this article because it was old but seems, I was wrong.
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