[The Verge] Rocket League is killing online multiplayer on macOS and Linux - Overclock.net - An Overclocking Community

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[The Verge] Rocket League is killing online multiplayer on macOS and Linux

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post #1 of 20 (permalink) Old 01-25-2020, 06:01 AM - Thread Starter
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[The Verge] Rocket League is killing online multiplayer on macOS and Linux

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Today, Epic Games-owned Psyonix announced that it will stop supporting Rocket League on macOS and Linux starting in March. Psyonix says it will release a final patch on both platforms that month that will turn off online features, which means you won’t be able to play online multiplayer anymore. You’ll still be able to play matches with your friends sitting in front of your computer, though.
https://www.theverge.com/2020/1/23/2...ne-multiplayer

Ha!
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post #2 of 20 (permalink) Old 01-25-2020, 07:49 AM
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Y tho? (article says there's no formal justification)

not enough people to justify the extra infrastructure bill?

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Last edited by skupples; 01-25-2020 at 07:54 AM.
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post #3 of 20 (permalink) Old 01-25-2020, 09:23 AM
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It's no surprise that this happens after Epic bought Psyonix. Just like when Microsoft bought Obsidian and InXile studios. Two studios that did in house Linux games. The Outer Worlds probably would have had a Linux version had Microsoft not purchased them and if it wasn't an Epic exclusive.

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post #4 of 20 (permalink) Old 01-25-2020, 11:44 AM
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I would imagine it's because there are not enough players on those platforms to justify keeping servers up for them. Maybe not even enough players to allow for match making to work.

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post #5 of 20 (permalink) Old 01-25-2020, 12:05 PM
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surely will disappoint the 3 people who game on Linux

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post #6 of 20 (permalink) Old 01-25-2020, 03:13 PM
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Quote: Originally Posted by UltraMega View Post
I would imagine it's because there are not enough players on those platforms to justify keeping servers up for them. Maybe not even enough players to allow for match making to work.
that was my first thought, but clearly its more of a "f u, we r gaming" move.

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post #7 of 20 (permalink) Old 01-25-2020, 03:43 PM
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Quote: Originally Posted by UltraMega View Post
I would imagine it's because there are not enough players on those platforms to justify keeping servers up for them. Maybe not even enough players to allow for match making to work.

Rocket League has cross platform play, Windows, Linux, and console players all play together.

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post #8 of 20 (permalink) Old 01-26-2020, 09:31 PM
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Other than Borderlands2(beat it with some friends once) about four-five years ago, I haven't done any multiplayer gaming since COD4. Honestly I wasn't going to buy this anyway. But then I'm not going to be buying anything from EPIC any more than I would buy something from EA because they are both hostile to towards Linux. If you are a dev who puts something on Steam and from the start lets me know that you don't plan to go native Linux but are very happy that Valve has put the resources into Proton and are happy to make it easy for your game to work with Proton, you just might have a sale. If you take a native Linux game down for no reason whatsoever then Go to Hell.

I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway.

If it's not coming out for the PC, it's dead to me.
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post #9 of 20 (permalink) Old 01-26-2020, 10:55 PM
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Quote: Originally Posted by UltraMega View Post
I would imagine it's because there are not enough players on those platforms to justify keeping servers up for them. Maybe not even enough players to allow for match making to work.
Why would there be dedicated servers for macos or linux? The game itself isn't different from windows, and you can play on the same servers as windows based.
Doesn't make sense to keep different servers.

At most, they don't want to support the macos and linux client, not the servers.


Edit:
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If you play Rocket League on macOS or Linux and want a refund for the base game, please follow these steps:
...
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.
They offer refunds for base game only.
If you bought anything special, well, you are out of luck (I wonder if this could be a merit for class action lawsuit).

Also they are too lazy to support the clients.
One thing to consider, is that there are vulkan implementations, so dropping DX11 for vulkan, could make their game run on every platform.
Personally I think this is just a "save a few bucks" scenario to make the bosses at epic happy.



Last edited by Defoler; 01-26-2020 at 11:07 PM.
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post #10 of 20 (permalink) Old 01-27-2020, 02:25 PM
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That really doesn't make any sense though. The only things that use DX are Windows and xbox. The game is also on Switch, which uses Vulkan/Opengl. They are going to make a Vulkan version anyway just to run on Switch. If money was really the reason for this, then why not make the game in Vulkan and then it runs on EVERYTHING! (except maybe macOS cause Apple are douches.) Why even bother using DX at all?

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