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[TechSpot] Nvidia DLSS in 2020: Stunning Results

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post #1 of 49 (permalink) Old 02-26-2020, 06:33 PM - Thread Starter
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[TechSpot] Nvidia DLSS in 2020: Stunning Results

Source: https://www.techspot.com/article/1992-nvidia-dlss-2020/

Quote:
We've been waiting to reexamine Nvidia’s Deep Learning Super Sampling for a long time, partly because we wanted new games to come out featuring Nvidia’s updated algorithm. We also wanted to ask Nvidia as many questions as we could to really dig into the current state of DLSS.

Today’s article is going to cover everything. We’ll be looking at the latest titles to use DLSS, focusing primarily on Control and Wolfenstein: Youngblood, to see how Nvidia’s DLSS 2.0 (as we're calling it) stacks up. This will include our usual suite of visual comparisons looking at DLSS compared to native image quality, resolution scaling, and various other post processing techniques. Then, of course, there will be a look at performance across all of Nvidia’s RTX GPUs.

DLSS is at a tipping point. The recently released DLSS 2.0 is clearly an excellent technology and a superb revision that fixes many of its initial issues. It will be a genuine selling point for RTX GPUs moving forward, especially if they can get DLSS in a significant number of games. By the time Nvidia’s next generation of GPUs comes around, DLSS should be ready for prime time and AMD might need to respond in a big way.
Told you guys DLSS just needed a bit of time to train. Now with DLSS 2.0 it no longer needs per game training. Can't wait to see what AMD does with their DirectML competitor.

Volta/Turing is aging like fine wine.


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post #2 of 49 (permalink) Old 02-26-2020, 06:47 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://www.techspot.com/article/1992-nvidia-dlss-2020/



Told you guys DLSS just needed a bit time to train. Now with DLSS 2.0 it no longer needs per game training. Can't wait to see what AMD does with their DirectML competitor.

per game tuning would probably work it developers weren't lazy bastards

nͫٴiͤٴcͫٴeͤ੮Һ૯ ცɿ૭ ૭คעٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ ٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ ٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ ٴٴ
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post #3 of 49 (permalink) Old 02-26-2020, 07:35 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://www.techspot.com/article/1992-nvidia-dlss-2020/



Told you guys DLSS just needed a bit of time to train. Now with DLSS 2.0 it no longer needs per game training. Can't wait to see what AMD does with their DirectML competitor.

Volta/Turing is aging like fine wine.
On the 4 games that support raytracing maybe...


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post #4 of 49 (permalink) Old 02-26-2020, 07:37 PM
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As I understand it, it now has TAA built in.

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post #5 of 49 (permalink) Old 02-26-2020, 07:41 PM
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If only you could use DLSS without arbitrary restrictions by resolution + card

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post #6 of 49 (permalink) Old 02-26-2020, 07:49 PM
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Both Control and Young Blood are blurry games natively. Control looks terrible regardless.

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post #7 of 49 (permalink) Old 02-26-2020, 07:49 PM - Thread Starter
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Quote: Originally Posted by UltraMega View Post
As I understand it, it now has TAA built in.
It doesn't have TAA built in. They used super sampled images to train their neural network. As time goes on it will continue to get better.

https://www.nvidia.com/en-us/geforce...n-nvidia-dlss/

Just like these agents getting better at hide and seek.


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post #8 of 49 (permalink) Old 02-26-2020, 08:03 PM
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woot I guess? since 2080ti owners won't have a viable replacement path for another year 3080 might come out a tiny bit faster, n way better @ RTX, but meh. I don't do tiny, unless they're the ladies.

and yes, these new systems get better as they train. almost as if by design!

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post #9 of 49 (permalink) Old 02-26-2020, 09:08 PM
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Quote: Originally Posted by WannaBeOCer View Post
It doesn't have TAA built in. They used super sampled images to train their neural network. As time goes on it will continue to get better.

https://www.nvidia.com/en-us/geforce...n-nvidia-dlss/

Just like these agents getting better at hide and seek.

https://youtu.be/kopoLzvh5jY
I'm not saying it doesn't do that, but it also seems to use some TAA according to the source article.

Quote:
it does seem to be using a temporal reconstruction technique, taking multiple frames and combining them into one for higher detail images. This is evident when viewing some of the fine details around the Control game world, particularly grated air vents, which trouble the image processing algorithm and produce flickering that isn’t present with either the native or 1800p scaled images. These super fine wires or lines throughout the environment seem to consistently give DLSS the most trouble, although image quality for larger objects is decent.

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post #10 of 49 (permalink) Old 02-26-2020, 10:34 PM
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Quote: Originally Posted by ZealotKi11er View Post
Control looks terrible regardless.
really! i thought control was the best looking game i've ever played

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