Played the game for around 7.5 hours and quite at odds with the game.
Things i did not like so far:
- Platforming. Can be quite frustrating (first person view does not help that either) and seems like they've been put as filler to extend the gameplay. On one level to reach one secret it required a very precise jumping with dashing to reach it and i fell a lot before i finally managed it.
- Ammo. Compared to Doom 2016, this one limited how much you can carry significantly. Before starting Doom Eternal i did research some tips & tricks and investing in ammo upgrades is key. Even getting 3 out of 4 Ammo upgrades, i often end up depleting several weapons.
- Resource Management (a bit hard to explain this one). Going from last point, getting ammo, health or armor is mostly through fodder enemies. These resources also appear on map, but with the amount of demons to slay, the amount on the ground is not always enough. Now what i dislike here is that this is best done when fodder enemies are clumped so you can put them on fire (+ ice if you have healing upgrade) and stagger many at once for health + armor (glory kill) or ammo + armor (chainsaw kill), but with how much faster the game is and demons being more aggressive and dangerous, sometimes i only get to use one zombie, which gives much less than needed.
- UI. Seems like a massive downgrade from Doom 2016. Tools like grenade and flamethrower have to fill up after being used, but i found it very hard to see if i can use it yet (game being faster makes this even harder to check in combat). Worse is with chainsaw, where it auto fills to a minimum to kill a fodder enemy for ammo, but you can collect canisters to kill bigger ones. Problem is it is hard to see how much you have it for chainsaw (Doom 2016 had clear red bars for it), thus chainsaw i used on fodder only.
- Difficulty balance. Playing on Ultra-Violence up to this point i found battles in open areas quite manageable and enjoyable due to ability to utilize jumping and dashing, but once you are in some small area, things go to hell because you can barely maneuver and demons can easily box you in.
Some things i am not sure how is feel about:
- Weak points. Was talked a lot about this before release and i thought it could be inserting to play around with, but so far i found the only viable solution is to have Rifle with a Scope. Not sure if any other weapon deals as effectively. Using normal weapon mod seems to not work. Other thing that i find odd is that these enemies appear very dangerous with weak point in tact, but once you destroy those weak points, these enemies become laughable. Rather then not be these strong at first and not as nerfed without their weak points.
- Atmosphere. With a more of a cantony art design, more focus on this Heaven and Hell lore and all of these platforming with occasional puzzles, games feels more like Darksiders than Doom.
- Level design. Played first 4 levels fully and now on the level 5 (Super Gore Nest) and i enjoyed the secrets and looks of them, but they felt more linear than Doom 2016 was.
- Doom Slayer. He just seems so calm now. Odd.
Things i liked:
- id Tech 7. Amazing visuals on Ultra and phenomenal performance (running on R7 1700 and RTX 2060). Looking forward what Arkane and, maybe, MachineGames can make with it. It also loads faster than Doom 2016 on my 960 EVO.
- Weapons. Ignoring the ammo, the guns, like in Doom 2016, feel amazing to use.
Overall, for me, i think it is a good game (7/10), but rather weak Doom game.