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[Steam] DOOM Eternal - Launch FAQ and Known Issues

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post #21 of 86 (permalink) Old 03-21-2020, 10:55 PM
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Quote: Originally Posted by ToTheSun! View Post
Now, we wait for their "we’ll do it better than anybody honestly" ray tracing.

Yep, I clearly remember the lead dev saying that. Now that its post launch, i expect them to drop it as there is a year 1 DLC in the works.


Quote: Originally Posted by tpi2007 View Post
[Ars] Bethesda apparently broke its own Denuvo protection for Doom Eternal

[TechSpot] Bethesda accidentally shipped Doom Eternal with a DRM-free executable


It's been patched out by now, but then again, this may have been an intentional PR "oopsie" from the company that has collected great fallout from doing things wrong lately. But then again, when it comes down to it, it doesn't matter, you still have to log-in with a Bethesda account, so DRM 1 or DRM 2, it's still crap, with the log-in requirement being worse as Denuvo is usually removed after a while.

I will only buy it when it's on GOG in a few years when they remove nonsensical log-in requirements for their own benefit for what is at its core a single-player game.

Oh hell naw. A second login even with a steam purchase? Its not a big deal all things considered, but it irks me just enough to hold out for a complete version.

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post #22 of 86 (permalink) Old 03-22-2020, 02:11 AM
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it logs into bnet in-game.

guess mine is some how auto-synced to my steam, cuz I get no prompt aside from "logging into bethesdanet"

wonder if it would fail to work if I pulled the cat.

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post #23 of 86 (permalink) Old 03-22-2020, 12:04 PM
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Played the game for around 7.5 hours and quite at odds with the game.

Things i did not like so far:

- Platforming. Can be quite frustrating (first person view does not help that either) and seems like they've been put as filler to extend the gameplay. On one level to reach one secret it required a very precise jumping with dashing to reach it and i fell a lot before i finally managed it.

- Ammo. Compared to Doom 2016, this one limited how much you can carry significantly. Before starting Doom Eternal i did research some tips & tricks and investing in ammo upgrades is key. Even getting 3 out of 4 Ammo upgrades, i often end up depleting several weapons.

- Resource Management (a bit hard to explain this one). Going from last point, getting ammo, health or armor is mostly through fodder enemies. These resources also appear on map, but with the amount of demons to slay, the amount on the ground is not always enough. Now what i dislike here is that this is best done when fodder enemies are clumped so you can put them on fire (+ ice if you have healing upgrade) and stagger many at once for health + armor (glory kill) or ammo + armor (chainsaw kill), but with how much faster the game is and demons being more aggressive and dangerous, sometimes i only get to use one zombie, which gives much less than needed.

- UI. Seems like a massive downgrade from Doom 2016. Tools like grenade and flamethrower have to fill up after being used, but i found it very hard to see if i can use it yet (game being faster makes this even harder to check in combat). Worse is with chainsaw, where it auto fills to a minimum to kill a fodder enemy for ammo, but you can collect canisters to kill bigger ones. Problem is it is hard to see how much you have it for chainsaw (Doom 2016 had clear red bars for it), thus chainsaw i used on fodder only.

- Difficulty balance. Playing on Ultra-Violence up to this point i found battles in open areas quite manageable and enjoyable due to ability to utilize jumping and dashing, but once you are in some small area, things go to hell because you can barely maneuver and demons can easily box you in.

Some things i am not sure how is feel about:

- Weak points. Was talked a lot about this before release and i thought it could be inserting to play around with, but so far i found the only viable solution is to have Rifle with a Scope. Not sure if any other weapon deals as effectively. Using normal weapon mod seems to not work. Other thing that i find odd is that these enemies appear very dangerous with weak point in tact, but once you destroy those weak points, these enemies become laughable. Rather then not be these strong at first and not as nerfed without their weak points.

- Atmosphere. With a more of a cantony art design, more focus on this Heaven and Hell lore and all of these platforming with occasional puzzles, games feels more like Darksiders than Doom.

- Level design. Played first 4 levels fully and now on the level 5 (Super Gore Nest) and i enjoyed the secrets and looks of them, but they felt more linear than Doom 2016 was.

- Doom Slayer. He just seems so calm now. Odd.

Things i liked:

- id Tech 7. Amazing visuals on Ultra and phenomenal performance (running on R7 1700 and RTX 2060). Looking forward what Arkane and, maybe, MachineGames can make with it. It also loads faster than Doom 2016 on my 960 EVO.

- Weapons. Ignoring the ammo, the guns, like in Doom 2016, feel amazing to use.

Overall, for me, i think it is a good game (7/10), but rather weak Doom game.

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post #24 of 86 (permalink) Old 03-22-2020, 12:47 PM
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I am enjoying the game a lot.
Fun and challenging.
Runs and looks great even with the settings cranked all the way up.
There are some story line things I am hopeing for, but will wait to bring it up until I am further into the game in case they are addressed.



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post #25 of 86 (permalink) Old 03-22-2020, 12:49 PM
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Welp at 1080p ultra nightmare settings my VR rig (FX-9590, 16gb DDR3 1866, Vega 64) was averaging over 110fps consistently. Saw dips into the high 70's/80's in intense scenes but I've gotta hand it to ID on this one, it's really polished. FX 9590 was the clear bottleneck here as gpu usage rarely went above 90%


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post #26 of 86 (permalink) Old 03-22-2020, 02:23 PM
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i think the reduced ammo thing was an intentional move to push people towards playing the game in more the way they want you to play it, if that makes sense.

too much ammo allows you to blow thru stuff without using your skills, accessories, n weapon rotations.

weak spots mean something.

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post #27 of 86 (permalink) Old 03-22-2020, 03:40 PM
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Quote: Originally Posted by skupples View Post
too much ammo allows you to blow thru stuff without using your skills, accessories, n weapon rotations.

weak spots mean something.
This is all true.

But I did have fun with Rich Get Richer - the most in the entire game. Something about freely pulverizing everything with Siege Mode is super satisfying.

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post #28 of 86 (permalink) Old 03-22-2020, 04:18 PM
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my game just updated on steam and not it wont launch, all files verified successfully

all drivers are up to date it was running fine
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post #29 of 86 (permalink) Old 03-22-2020, 05:21 PM
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Quote: Originally Posted by trivium nate View Post
my game just updated on steam and not it wont launch, all files verified successfully

all drivers are up to date it was running fine

Ironically, it was a stability patch just now.

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post #30 of 86 (permalink) Old 03-22-2020, 06:14 PM
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re downloaded the game and now it works lol
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