[AnandTech] NVIDIA Intros DLSS 2.0: Ditches Per-Game Training, Adds Motion Vectors for Better Quality - Overclock.net - An Overclocking Community
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[AnandTech] NVIDIA Intros DLSS 2.0: Ditches Per-Game Training, Adds Motion Vectors for Better Quality

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post #1 of 47 (permalink) Old 03-23-2020, 08:31 AM - Thread Starter
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[AnandTech] NVIDIA Intros DLSS 2.0: Ditches Per-Game Training, Adds Motion Vectors for Better Quality

Source: https://www.anandtech.com/show/15648...motion-vectors

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While NVIDIA’s annual GPU Technology Conference has been extensively dialed back and the bulk of NVIDIA’s announcements tabled for another day, as it turns out, the company still has an announcement up their sleeve this week. And a gaming-related announcement, no less. This morning NVIDIA is finally taking the wraps off of their DLSS 2.0 technology, which the company is shipping as a major update to their earlier AI-upscaling tech.

Responding to both competitive pressure and the realization of their own technology limitations, the latest iteration of NVIDIA’s upscaling technology is a rather significant overhaul of the technique. While NVIDIA is still doing AI upscaling at a basic level, DLSS 2.0 is no longer a pure upscaler; NVIDIA is now essentially combining it with temporal anti-aliasing. The results, NVIDIA is promising, is both better image quality than DLSS 1.0, as well as faster integration within individual games by doing away with per-game training.

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post #2 of 47 (permalink) Old 03-23-2020, 08:49 AM
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So is this something that was planned to be released with the new architecture?

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post #3 of 47 (permalink) Old 03-23-2020, 08:58 AM
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Quote: Originally Posted by speed_demon View Post
So is this something that was planned to be released with the new architecture?
From my reading any RTX card should be able to run DLSS 2. Also, not 100% automatic, but looks to be much better than version 1:

Quote:
The catch to DLSS 2.0, however, is that this still requires game developer integration, and in a much different fashion. Because DLSS 2.0 relies on motion vectors to re-project the prior frame and best compute what the output image should look like, developers now need to provide those vectors to DLSS. As many developers are already doing some form of temporal AA in their games, this information is often available within the engine, and merely needs to be exposed to DLSS. None the less, it means that DLSS 2.0 still needs to be integrated on a per-game basis, even if the per-game training is gone. It is not a pure, end-of-chain post-processing solution like FXAA or combining image sharpening with upscaling.

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post #4 of 47 (permalink) Old 03-23-2020, 08:59 AM
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It was already present in Wolfenstein: Youngblood earlier this year and it worked great. Digital Foundry did a good analysis of it.

Looking forward playing Cyberpunk 2077 (pretty confident it will have it) and Vampire: The Masquerade - Bloodlines 2 with this tech.

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post #5 of 47 (permalink) Old 03-23-2020, 09:44 AM
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I dont like the fact that they compare native resolution with those stupid blurry aa methods and make it seem like dlss is making things sharper. disable all AA forms and then compare.

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post #6 of 47 (permalink) Old 03-23-2020, 01:39 PM
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Quote:
NVIDIA is now essentially combining it with temporal anti-aliasing.
I said this in the last DLSS thread wannabe posted and wannabe said I was wrong. Just want to point that out.


TAA has always worked pretty well in most games. This seems like Nvidia more or less giving up on DLSS because it doesn't work well enough on it's own, and combining it with something that does work well enough on its own... and then calling it 2.0... lol!

I would be interested to see what the differences are with this vs just using image sharpening and TAA.

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post #7 of 47 (permalink) Old 03-23-2020, 02:56 PM
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Quote: Originally Posted by UltraMega View Post
I said this in the last DLSS thread wannabe posted and wannabe said I was wrong. Just want to point that out.


TAA has always worked pretty well in most games. This seems like Nvidia more or less giving up on DLSS because it doesn't work well enough on it's own, and combining it with something that does work well enough on its own... and then calling it 2.0... lol!

I would be interested to see what the differences are with this vs just using image sharpening and TAA.
You start off your comment by reminding everyone that someone was once wrong (like anyone would care), and then proceed to imply something absurd like DLSS 2.0 is just an image sharpener with TAA.

Priceless.

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post #8 of 47 (permalink) Old 03-23-2020, 03:10 PM
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Quote: Originally Posted by ToTheSun! View Post
You start off your comment by reminding everyone that someone was once wrong (like anyone would care), and then proceed to imply something absurd like DLSS 2.0 is just an image sharpener with TAA.

Priceless.
Read the article bud. Sounds like you don't understand the subject matter fully. The quote in my post above is a quote from the article... sooo.. IDK try reading it maybe?

Also, didn't say DLSS is "just an image sharpener with TAA.", I said I would be interested to see how this compares to image sharpening with TAA. I feel like that was pretty clear, but you just want to argue with someone as usual I guess but if you try actually reading my comment without adding in statements I did not make, it becomes a lot less argumentative.

And yea, because wannabe is a shill who constantly posts minor intel/nvidia articles and then tries to shoot down anything negative against the companies he likes to market, that's the point of me pointing that out. If it were anyone else, I would not have bothered to note that but no one else would have posted this as news anyway.

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post #9 of 47 (permalink) Old 03-23-2020, 03:29 PM - Thread Starter
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Quote: Originally Posted by UltraMega View Post
And yea, because wannabe is a shill who constantly posts minor intel/nvidia articles and then tries to shoot down anything negative against the companies he likes to market, that's the point of me pointing that out. If it were anyone else, I would not have bothered to note that but no one else would have posted this as news anyway.
I post news that interest me. You'll see many post regarding ARM server hardware, Adreno and Imagination along with improvement of Linux gaming. I guess like everyone else you ignore those.

Sure I don't post a lot of AMD news because everyone beats me to it. They also have had the same philosophy since 2010 with their processors which is the reason it's not interesting.

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post #10 of 47 (permalink) Old 03-23-2020, 03:40 PM
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Quote: Originally Posted by WannaBeOCer View Post
I post news that interest me. You'll see many post regarding ARM server hardware, Adreno and Imagination along with improvement of Linux gaming. I guess like everyone else you ignore those.

Sure I don't post a lot of AMD news because everyone beats me to it. They also have had the same philosophy since 2010 with their processors which is the reason it's not interesting.
You seem to have more interest in Nvidia and Intel than a reasonable person with no direct ties to either company should. I'm not the first to say this, it's nothing new. It is what it is, but if you take that "interest" to a point where you are telling me I'm wrong about something that may not shine a great light on Nvidia when that is infact not the case, I'm gonna point it out. If you were not someone that many here already suspect of having some kind of invested interest in promoting these companies, I wouldn't bother to mention it.

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