[TPU] Resident Evil 3 Benchmark Test & Performance Analysis - 27 Graphics Cards Compared - Page 3 - Overclock.net - An Overclocking Community
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[TPU] Resident Evil 3 Benchmark Test & Performance Analysis - 27 Graphics Cards Compared

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post #21 of 28 (permalink) Old 04-05-2020, 10:02 AM
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Performance in DX12 is absolutely amazing even with just one Titan RTX. Getting > 60fps consistently with all settings maxed out (even HBAO+ AO).

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post #22 of 28 (permalink) Old 04-05-2020, 10:04 AM
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how're the loading spikes though?

I noticed they were rather obscene in the SotTR mGPU video you put up.

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post #23 of 28 (permalink) Old 04-05-2020, 12:06 PM
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Quote: Originally Posted by ZealotKi11er View Post
I have 4K and really if you plan to play AAA in 4K you better be using 2080 Ti. There is no point in testing which is better at 4K. We can see 5700 XT drops in 4K relative to Radeon 7 and Nvidia Turing. It could explain something to do with the backend. AMD has always had strong high-resolution performance but if a card is not usable for those resolutions, there is no point in winning there. I am pretty sure the reason 5700 XT does not do so well in 4K is that AMD is not targetting that resolution for optimization.
Pretty much the only reason I went VII over 5700xt. I don't mind dropping a setting or two, nor do I mind even having to drop res scale to 3200x1800p. Everything I personally play is at all full 4k ultra settings though so it's worth it.


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post #24 of 28 (permalink) Old 04-06-2020, 02:38 AM
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Almost 60 FPS average on highest settings at 4k on my aging 1080 Ti? Yes please.

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post #25 of 28 (permalink) Old 04-06-2020, 02:51 PM
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Quote: Originally Posted by ZealotKi11er View Post
I have 4K and really if you plan to play AAA in 4K you better be using 2080 Ti. There is no point in testing which is better at 4K. We can see 5700 XT drops in 4K relative to Radeon 7 and Nvidia Turing. It could explain something to do with the backend. AMD has always had strong high-resolution performance but if a card is not usable for those resolutions, there is no point in winning there. I am pretty sure the reason 5700 XT does not do so well in 4K is that AMD is not targetting that resolution for optimization.

The reason Radeon VII beats the RX 5700 XT at 4K is because higher resolutions leads to bigger arrays, which in turn leads to bigger arrays which are easier to map onto the 64 SIMDs of a GCN CU.

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post #26 of 28 (permalink) Old 04-11-2020, 11:57 AM
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Results like this make me feel like AMD reverse engineered maxwell/pascal when they did Navi + added async ability which makes it perform like turing.

The reason for this is Navi and Turing almost perform exactly the same clock for clock as a computerbase.de article showed when it was first released.

In addition, games where AMD had strong advantages over Nvidia with GCN are now shrinking to completely gone.

Similarly games where Nvidia was stronger over AMD like unreal engine 4 games, AMD performs very similar to Nvidia hardware.

Looking at two new releases doom eternal and resident evil 3, it demonstrates evidence of this hypothesis.



This rx 5500xt for example performs slightly better than a RX 580. Anandtech shows an even larger 8% performance advantage for the 5500xt.

But in doom eternal for example, while old GCN hardware are showing strong superiority over old pascal hardware(see gtx 1060 vs rx 580), Navi based hardware just doesn't look as impressive in terms of gains and performs basically the same as turing considering the teraflop count.



While games where GCN shines AMD punches above it's weight class considering its age, Navi based hardware just doesn't show this and start behaving much like Nvidia's hardware. Looking at the chart above, you will see a 5500xt fall way behind compared to a card that is normally equal or faster than which is the rx 580. The performance it shows resembles something more along the lines of gtx 1060 which kind of flops in performance vs GCN.

And top cards from AMD(aside from radeon VII) like the 5700 and 5700xt are performing like turing cards tflop for tflop.

Resident evil 3 repeats this behavior as well.



Looking at the 5500xt, it performance again is more pascal/turing looking than GCN. While normally you would expect the 5500xt to out perform a rx 580 slightly, it gets crushed by it just like gtx 1060.

Now look at unreal engine 4 games which have typically been Nvidia strongholds are now performing very similarly to Nvidia tflop for tflop.



Look at the GTX 1080 for example vs Vega 64. Being an unreal 4 games, gears 5 shows the typical Nvidia advantage. But with Navi, you see AMD performs similarly to Nvidia hardware tflop for tflop.

Navi hardware seems to the same strengths and weaknesses(something it should not inherit if it's not a copy) as Nvidia cards now. When you combine how similarly they perform clock for clock as shown in the comparison below, I think AMD borrowed quite a bit from Nvidia for Navi.

https://www.computerbase.de/2019-07/...navi-vs-turing
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post #27 of 28 (permalink) Old 04-11-2020, 12:44 PM
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Quote: Originally Posted by tajoh111 View Post
Spoiler!
GCN has more flops. If you can utilize them, then it will be quite fast. Navi can keep their CUs busy much easier. It has to do with Wave32 vs Wave64. Another thing is, dont take 5500 XT 4GB as the baseline. 4GB at pcie gen3 x8 could have an effect to performance.

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Last edited by ZealotKi11er; 04-11-2020 at 01:23 PM.
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post #28 of 28 (permalink) Old 04-11-2020, 12:47 PM
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If you're going to quote the whole thing, you could at least spoiler the images.

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