Resident Evil 3 by Capcom is a remake of the 1999 PlayStation smash hit "Resident Evil 3: Nemesis" survivor horror third-person action RPG. The game will simultaneously release on April 3rd on PlayStation 4, Xbox One, and PC. Events of the game are re-told with a completely rebuilt production design. Instead of fixed-perspective prerendered rooms in which the player moves, Resident Evil 3 is now fully interactive 3D—as expected for 2020.
The game follows protagonist Jill Valentine on mission to escape Raccoon City during a zombie apocalypse triggered by a T-virus outbreak, while she is being hunted down by an intelligent bio-weapon called Nemesis. During her mission she runs into survivors of Jill's special police division, STARS, and a second (playable) protagonist, Carlos Oliveira, a mercenary hired by the Umbrella Corporation to help survivors of the Raccoon City outbreak escape.
Resident Evil 3 uses Capcom's in-house RE Engine (which also powers other Capcom titles, such as Resident Evil 2 Remake and Devil May Cry 5). On the PC platform, RE Engine is able to leverage both DirectX 11 and DirectX 12. Compared to previous versions of the engine, we're now getting more eye candy and support for AMD FidelityFX. In this mini-review, we test Resident Evil 3 across a wide selection of graphics cards from all price segments; we test both the DirectX 11 and DirectX 12 modes and present comparisons between both.
Resident Evil 3 supports both the DirectX 11 and DirectX 12 API. Just like in previous RE Engine games the DirectX 12 render path is actually a little bit slower than DirectX 11. Even on older cards, like NVIDIA Pascal and AMD Polaris. The only difference is the GTX 1060 3 GB, which seems to take a smaller performance hit on DX12 when it runs out of VRAM at 1440p and 4K—still not the right card for those resolutions. In a reversal of that result, the Radeon RX 5500 XT with its 4 GB VRAM and PCIe x8 interface does a lot worse in DX12 than DX11 when it runs out of memory. My recommendation is to switch to DirectX 11 for your playthrough and never look back.
Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
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*this post has been sponsored by Pabst Blue Ribbon.*