[Windows Central] Assassin's Creed Valhalla will run at at least 30fps on the Series X - Page 2 - Overclock.net - An Overclocking Community
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[Windows Central] Assassin's Creed Valhalla will run at at least 30fps on the Series X

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post #11 of 59 (permalink) Old 05-11-2020, 05:17 PM
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Quote: Originally Posted by Socks keep you warm View Post
THIS, i have a One X and in only some games you can choose performance or visuals.
I bought my One X for 60fps not 30fps with 4k visuals.
Would rather play at 1080p 60fps lol.
Just Microsoft catering to their usual crowd is all, what can you do.
what usual crowd? ubisoft fans are pissed. their discord is on fire because of this news. Like, they might be screaming loud enough to get a graphics option.

also, this is on ubisoft more so than microsoft. that engine pegs my 9700k @ 3440x1440p no matter what i set it at. it's really annoying. brings my FPS down to 45 sometimes.


wait wait wait.

where's Mr. "consoles gonna be doing 120FPS 4K AAA out the gate" guy?

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Last edited by skupples; 05-11-2020 at 05:21 PM.
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post #12 of 59 (permalink) Old 05-11-2020, 05:30 PM
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Quote: Originally Posted by skupples View Post
what usual crowd? ubisoft fans are pissed. their discord is on fire because of this news. Like, they might be screaming loud enough to get a graphics option.

also, this is on ubisoft more so than microsoft. that engine pegs my 9700k @ 3440x1440p no matter what i set it at. it's really annoying. brings my FPS down to 45 sometimes.


wait wait wait.

where's Mr. "consoles gonna be doing 120FPS 4K AAA out the gate" guy?
Ubisoft sandbox games using AnvilNext (2.0) have a bad reputation for having performance problems. This is not something new.

Last edited by EastCoast; 05-11-2020 at 05:41 PM.
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post #13 of 59 (permalink) Old 05-11-2020, 06:55 PM
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welp, looks like its a thing in 3.0 too

Quote: Originally Posted by rluker5 View Post
Hopefully it is a gpu limitation. If the 8c16t Ryzen @ 3.6 ghz is the bottleneck, and the game saturates it at 30fps, not a lot will get 60 fps on pc.
But this probably isn't the case and it is a gpu limitation. The 4900hs will apparently do 60 on AC Odyssey and the game isn't even out of the reach of quad cores. The engine just seems to spaz out with near 100% gpu usage in my experience.

missed this earlier -

it's gonna run just like odyssey runs now.

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post #14 of 59 (permalink) Old 05-11-2020, 07:18 PM
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AnvilNext engine is hardly a poster child for XSX. And there is no ray tracing in that game either from what I've read.

I reserve that honor for Halo: Infinite Slipspace Engine. Which is also said to be OW/Sandbox game.
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post #15 of 59 (permalink) Old 05-11-2020, 07:47 PM
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Need to see more of the visuals to judge. Obviously devs can shoot for 30fps, 60fps, 4k or anything in-between. Idk why people get so mad when a dev chooses performance over visuals.

That said, this doesn't rule out a performance mode at all, I think they are just saying the max graphics mode will be at 30 fps.

I generally prefer visuals over performance, especially for a third person single player game.

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post #16 of 59 (permalink) Old 05-11-2020, 08:16 PM
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Quote: Originally Posted by skupples View Post
what usual crowd? ubisoft fans are pissed. their discord is on fire because of this news. Like, they might be screaming loud enough to get a graphics option.

also, this is on ubisoft more so than microsoft. that engine pegs my 9700k @ 3440x1440p no matter what i set it at. it's really annoying. brings my FPS down to 45 sometimes.


wait wait wait.

where's Mr. "consoles gonna be doing 120FPS 4K AAA out the gate" guy?
That's what i'm saying to the casual game aka one that just plays and has no idea about graphics and optimization. The casual kid who has no clue about anything.

I like to have fun.
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post #17 of 59 (permalink) Old 05-11-2020, 08:50 PM
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Quote: Originally Posted by skupples View Post
what usual crowd? ubisoft fans are pissed. their discord is on fire because of this news. Like, they might be screaming loud enough to get a graphics option.

also, this is on ubisoft more so than microsoft. that engine pegs my 9700k @ 3440x1440p no matter what i set it at. it's really annoying. brings my FPS down to 45 sometimes.


wait wait wait.

where's Mr. "consoles gonna be doing 120FPS 4K AAA out the gate" guy?
If they give you the option to load the same settings as Xbox One S, then Series X will go well beyond 4K120fps.

Edit: Ok I typed a little too quickly again.
Single Thread scaling from One S to Series X should be 3-4x better performance. Given that there is usually "some" overhead I'd expect Series X to maintain 100FPS+ in a game running 30fps on One S, again, using identical settings.
The GPU on Series X is well over 10x more powerful so I doubt 4K would ever actually be a problem (again, using identical settings, as has always been my stipulation).

I have also always said that if they saturate a 3.5Ghz+ Octa-Core CPU at 30fps then there will be no possibility of hitting 60fps with any hardware that exists today.

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post #18 of 59 (permalink) Old 05-11-2020, 08:54 PM
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Quote: Originally Posted by skupples View Post

where's Mr. "consoles gonna be doing 120FPS 4K AAA out the gate" guy?
hahaha....

Is that the same guy who does RT on a Nokia 3310

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post #19 of 59 (permalink) Old 05-11-2020, 09:00 PM
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"At least 30 fps". Oh wow, are you not merciful? Will you promise input lag of "no more than 3 seconds" and load times less than an hour, too?

"At least 30 fps" is so deep into "bare minimum" territory for a cross gen game actually mentioning it looks bad. It's like saying "I'm going to do my job today.".

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post #20 of 59 (permalink) Old 05-12-2020, 02:29 AM
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Quote: Originally Posted by UltraMega View Post
Idk why people get so mad when a dev chooses performance over visuals.
It might have to do with the fact that 60FPS baseline is one of Microsoft's marketing bullet points for the XSX. It's even worse that the game with half of the expected framerate is in your official gameplay trailer hype material.

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