[Windows Central] Assassin's Creed Valhalla will run at at least 30fps on the Series X - Page 3 - Overclock.net - An Overclocking Community
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[Windows Central] Assassin's Creed Valhalla will run at at least 30fps on the Series X

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post #21 of 59 (permalink) Old 05-12-2020, 07:08 AM
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In the back of my head I was hoping that the new AC game was going to get a revised engine that worked better on AMD hardware than the current one. Here's to hoping that it's a gpu limitation and not a cpu limitation (like the current engine), gpu limitations are easy to overcome on pc with graphics options.

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post #22 of 59 (permalink) Old 05-12-2020, 08:11 AM
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You know what's missing from this thread? Ray tracing....
This game doesn't offer it. Ashraf Ismail would have talked about it in that small interview if it did.

It's amazing the hypocrisy of ray tracing importance until it's not important. Not a single complaint for it.

Well then, I demand that 30 fps performance be justified by adding RT support
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post #23 of 59 (permalink) Old 05-12-2020, 08:20 AM
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30fps? Yeah, it's only 30fps short of minimum acceptable framerate. Sounds "very immersive" indeed.
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post #24 of 59 (permalink) Old 05-12-2020, 08:23 AM
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Very hardware, much impressive from the new consoles. Sell your gaming PCs kids, you don't need them any more!

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post #25 of 59 (permalink) Old 05-12-2020, 08:39 AM
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Quote: Originally Posted by ILoveHighDPI View Post
If they give you the option to load the same settings as Xbox One S, then Series X will go well beyond 4K120fps.

Edit: Ok I typed a little too quickly again.
Single Thread scaling from One S to Series X should be 3-4x better performance. Given that there is usually "some" overhead I'd expect Series X to maintain 100FPS+ in a game running 30fps on One S, again, using identical settings.
The GPU on Series X is well over 10x more powerful so I doubt 4K would ever actually be a problem (again, using identical settings, as has always been my stipulation).

I have also always said that if they saturate a 3.5Ghz+ Octa-Core CPU at 30fps then there will be no possibility of hitting 60fps with any hardware that exists today.
Do you work on the console or for Ubisoft otherwise you have no idea what the next gen games will run at, you're just assuming like everyone else. If they had the option to make it run well beyond 4K120fps they would, they wouldn't come out and say we're sticking with 30FPS unless they had major issues getting it to run past those speeds.

This won't be the last AAA title that will have to limit itself to 30FPS. Just wait the amount of AAA games that run 4K120fps won't be as big as anyone thinks.

You can't look at the consoles specs and compare it to what a PC with that hardware runs at. It's never been a straight comparison and it won't this gen either.

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post #26 of 59 (permalink) Old 05-12-2020, 10:23 AM
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Quote: Originally Posted by UltraMega View Post
Need to see more of the visuals to judge. Obviously devs can shoot for 30fps, 60fps, 4k or anything in-between. Idk why people get so mad when a dev chooses performance over visuals.

That said, this doesn't rule out a performance mode at all, I think they are just saying the max graphics mode will be at 30 fps.

I generally prefer visuals over performance, especially for a third person single player game.
i can't stand mud. I always try to strike a balance where I don't drop below 60... this is nearly impossible in Odyssey, because cities saturate my ENTIRE CPU. it's slightly less annoying with more distance from the screen & a controller, but the visual impact & latency impact of sub 60 is just too damn high for me. Stuttering is by far the ugliest effect of low frame rates, and it completely negates the quality of the visuals.

looking forward to ryzen 3.

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post #27 of 59 (permalink) Old 05-12-2020, 10:51 AM
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So, the next gen Xbone to cost around $500+ and you're telling me to expect 30fps?
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post #28 of 59 (permalink) Old 05-12-2020, 12:50 PM
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Quote: Originally Posted by Shawnb99 View Post
Do you work on the console or for Ubisoft otherwise you have no idea what the next gen games will run at, you're just assuming like everyone else. If they had the option to make it run well beyond 4K120fps they would, they wouldn't come out and say we're sticking with 30FPS unless they had major issues getting it to run past those speeds.

This won't be the last AAA title that will have to limit itself to 30FPS. Just wait the amount of AAA games that run 4K120fps won't be as big as anyone thinks.

You can't look at the consoles specs and compare it to what a PC with that hardware runs at. It's never been a straight comparison and it won't this gen either.
You can directly infer CPU scaling on next-gen hardware based on the IPC and clock speeds of old hardware. Given that Xbox One X even has an 8C/8T mode that is likely made just to scale better for cross-gen games (no adjustment of thread count) that makes it even simpler.

I am assuming GPU bandwidth to some extent, if it's 1080p on One S then GPU will not bottleneck. At 900p you'd need to start using some of the new resolution scaling tech to get an equivalent of 19x more GPU overhead than One S (assuming a 4K100fps target up from 900p30) but given the Tflops, RDNA2 IPC gains (which we aren't certain of yet) and VRS, it should be within grasp.

The moment any developer says "I don't care about high framerate" of course they can clobber any computer with any conceivable amount of power down to any framerate.


Using 4K100 as a target is cheating a little bit, but framerates are always variable so that would practically sit at 120fps a lot of the time, and over the last decade of 120hz PC gaming I'm usually not put off by framerate dips enough to go and adjust settings until something drops to 80fps.
At 30/60fps frame time consistency is critical to perceptual fluidity, you have a lot more room for variability once it's above 100fps, which I hope should be enticing to game developers not needing to worry so much about packing the graphical load of every game scenario to fit within exacting limitations.

Last edited by ILoveHighDPI; 05-12-2020 at 12:58 PM.
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post #29 of 59 (permalink) Old 05-12-2020, 12:52 PM
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It's amusing how some forgotten that the same performant degradation will also be found on PC. Just like in the other AnvilNext 2.0 open world games.
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post #30 of 59 (permalink) Old 05-12-2020, 01:41 PM
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30fps in 2020 should be criminal.
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