Originally Posted by UltraMega
I already explained this in an earlier post about how the storage is now so fast that they can essentially bypass the ram and making the storage so much faster is the only way they were going to keep up with the same kinds of memory increases we got going from ps2 to ps3 and then to ps4.
Oh I know that. I have not read all the posts in this thread, and I'm not going to. If you want me to read it, please link it.
I'm just going to say this... People are mainly focusing only on SSDs right now, and forget that the consoles are a whole package. The whole angle of the SSD advantage for the PS5 assumes that the SSD on the PS5 is perfectly balanced with its CPU and GPU, while the XSX SSD is underpowered compared to the rest of the system. But in reality, we do not know that yet.
It is quite possible that the SSD on the PS5 can provide more data than its GPU can handle. In that case, the SSD is overpowered and we won't see graphical advantages on the PS5. It will still ease development, because efficient data transfer will not be required, but that would be it.
It is quite possible on the XSX that its GPU is overpowered compared to the data its SSD can deliver. In this case, the PS5 could produce more detailed textures in the final image, but the XSX will still have an advantage in other graphical processing due to its stronger GPU. You could possibly off-set that difference with some other method.
It is also equally possible that the SSD on the XSX is fast enough to feed what its GPU can handle. In that case, despite the SSD advantage of the PS5, the XSX will simply have the image quality advantage all-around.
All this with depend on a bunch of things. It might vary from game to game, engine to engine, developer to developer. We simply don't know yet.