Originally Posted by skupples
i feel this way in many open world games these days.
Assassins Creed Odyssey is the crowning AAA achievement of quantity over quality. Odyssey's best game play is island hopping during the Atlantis stuff, & that's mostly end game/dlc. The rest is a disjointed uncanny valley that feels like an MMO with the plug pulled.
I've just started playing RDR2 and that has a very chorey feel to it, although still very early days. So many times when I want to do something and the game says no. No don't pull out your gun, no don't pat your horse we haven't told you to, don't pick up a chair in a bar fight that's for an NPC to pick up and hit you with.
Speaking of early doors, seems like the story completed % is racking up awfully fast, as I uncover more and more unnecessary mechanics/activities that don't need to be there and are lame. "You have ridden your horse 5yards and it's now dirty, brush it or it will die from uncleanliness" wth? Have your horse get dirty going through mud and cleans when you go through water, cool little graphical detail, stupid unnecessary mechanic attached. Hunting and crafting - is this far cry or something? I'm a badass outlaw, I rob people and buy stuff. You need something for that coat? You go get it or I'll blast your head off!
Bloatware in games. It's a plague. Give me more story, give me more meaningful content, cut out the crap and stop trying to cram every mechanic of every game genre into every game. Can you just imagine the Mafia remake with all this crap? Tommy needs a Tommy gun for a mission, he needs to collect 10 tins of spam, 15 door hinges, a French horn and upgrade his crafting bench to "Jew jeweller" level. F*** off!