Originally Posted by Diffident
When most people say "regulating" of loot boxes, they want banning of loot boxes. How else are you going to regulate it? Regulating of gambling comprises of two things; the government taking a majority of all winnings and also putting an age restriction on who can participate. The first does nothing for regular people, the government just gets their cut. Putting a sticker on the box doesn't really guarantee anything. It's not the same as having someone show ID when entering a casino. Banning is the more likely scenario.
I'm not defending loot boxes. I'm defending people's freedom of choice. I'm sure some people enjoy games with loot boxes. I don't care if a game has loot boxes unless it prohibits me from finishing the game without buying them. I have self control, I'm not an attention whore, I don't need fancy skins to show off.
I'm fine with anyone wanting to "regulate" loot boxes to protect children even though I don't see how children are getting a credit card to buy in game currency to buy loot boxes. But I feel, for people on this forum, this wasn't their original motivation for wanting loot boxes "regulated". Banning anything because of personal distaste has always rubbed me the wrong way.
People have also been trying to ban violent games for years, and this has been the argument.
I don't want nor need them to be banned. In fact, I really don't care whether they're removed from games or not. But if they're gambling, and they are, they should be treated as gambling.
But, to be fair to the people who do want them banned from games, loot boxes bring absolutely no tangible value to the experience. Banning games because they're violent means you'd, best case, have less artistic expression or, worst case, be unable to release a title altogether. It's not a good comparison at all.
If loot boxes disappeared entirely, absolutely nothing would be lost.
The one seemingly legitimate argument I've seen FOR loot boxes in games is the fact that the increased revenue could help finance game development, which means the consumer would have a better experience most of the time. But we've seen, time and time again, that the extra profits go to the pockets of upper management and not to the improvement of games, and that good games CAN be made well in a modern context without needing to milk whales.