Join Date: May 2017
Location: Encounter Bay, South Australia
If you think they're gonna stop using mtx and predatory economies or go back to including content instead of slicing it up into season passes and DLC just because they raise the base price you haven't been paying enough attention.
Activision will continue firing people in record profit years, EA will keep finding new marketing terms for loot boxes and Ubisoft is gonna continue increasing the scale of their collecta-thon games just to sell you time savers.
You'll get more detailed blades of grass for this and despite that it will not change the practices of overworking or underpaying to get it. You will not get better content.
I was playing Deliver Us the Moon last night and in its short but compelling simplicity it struck me, the issue isn't that they don't charge enough to sustain these massive AAA games, the issue is that those games straight up don't need to be so big. They're unplayable and 70% of the side content is just minor distractions that wreck the pacing of the game and its story. Far too much time and money is focused on perfectionism for graphics and detail across massive scales all the while there's nothing actually worthwhile to do in these stupidly big landscapes. I don't want to spend 6 hours riding on a really beautiful horse for no real reason. Paying more won't make them better because they're deliberately designed in ways to extract as much money as possible for as long as possible from being garbage.
There's coffee in that nebula.
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Last edited by Lexi is Dumb; 07-05-2020 at 08:03 PM.