[Digital Foundry] Death Stranding PC Tech Review: The Upgrade We've Been Waiting For - Page 2 - Overclock.net - An Overclocking Community

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[Digital Foundry] Death Stranding PC Tech Review: The Upgrade We've Been Waiting For

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post #11 of 132 (permalink) Old 07-14-2020, 12:59 PM
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I wish DF had made a side-by-side between native and DLSS Quality, though. Native TAA to DLSS is not really an honest comparison. Though they do say 4K DLSS looks better than native; so, I suppose there's something there.

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post #12 of 132 (permalink) Old 07-14-2020, 09:11 PM
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Just gotta see what it will do with 1440p DLSS though especially when there I think is still no native resolution with DLSS option but only upscale and 1080p upscaled with DLSS to 1440p in other games wasn't quite up to the quality of doing the same for 2160p target.
Otherwise yes, DLSS "2.0" is decent when you can get it. Certainly better than the TAA trash in almost every game these days, damn TAA, they should call it motion blur AA, or blurry AA, BAA.
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post #13 of 132 (permalink) Old 07-14-2020, 09:35 PM
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Wow! after all the **** Nvidia got for DLSS theyve finally delivered. Two years too late though! But Íf AMD doesn't have a response to DLSS they're gonna be left in the dust cause NVDIA just got a 10-20% performance improvement across the board for next gen.

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post #14 of 132 (permalink) Old 07-14-2020, 09:44 PM - Thread Starter
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Quote: Originally Posted by dantoddd View Post
Wow! after all the **** Nvidia got for DLSS theyve finally delivered. Two years too late though! But Íf AMD doesn't have a response to DLSS they're gonna be left in the dust cause NVDIA just got a 10-20% performance improvement across the board for next gen.
How's it too late? If anything this would be considered Nvidia fine wine? Games are literally gaining 30-80% FPS improvements with DLSS 2.0 enabled.

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post #15 of 132 (permalink) Old 07-14-2020, 10:57 PM
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Dont know if its just me getting old but I cant see how every one is saying DLSS looks better.
All the side by side images and game play DLSS looks more blurry then native 4K and you can see strange popins and popouts on the corners of rocks.

If there were saying its the better mode to run because the 20-30fps increase id understand but not that it looks better.


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post #16 of 132 (permalink) Old 07-14-2020, 11:21 PM - Thread Starter
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Quote: Originally Posted by bmgjet View Post
Dont know if its just me getting old but I cant see how every one is saying DLSS looks better.
All the side by side images and game play DLSS looks more blurry then native 4K and you can see strange popins and popouts on the corners of rocks.

If there were saying its the better mode to run because the 20-30fps increase id understand but not that it looks better.
DLSS 2.0 definitely isn't blurry, there are some scenes where native looks slightly better and there are some scenes where DLSS provides more detail. This technology will be on consoles and AMD has been working on a similar neural network using Microsoft's DirectML since the launch of the Radeon VII. I'm just curious what AMD will call it, maybe MLSS?

When I was playing Deliver Us the Moon I noticed DLSS provided more detail than native. For example, text on a monitor was legible while native the text wasn't.

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post #17 of 132 (permalink) Old 07-15-2020, 03:24 AM
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No one ever brings up the Nvidia image sharpening option that you can enable in the driver now. I have it on at all times and it works pretty well. In games with render resolution slider I can't really tell the difference in quality until the render res gets below 70-80% if I have image sharpening enabled. It's actually fairly impressive on it's own. If the GPU scaling option is enabled it can work similarly to DLSS in that it can render at a lower res and upscale to a higher res.



https://www.pcworld.com/article/3432...sharpness.html

I wonder how much DLSS overlaps with the more basic form of Nvidia image sharpening.

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post #18 of 132 (permalink) Old 07-15-2020, 04:45 AM
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I believe there will be a PS5 version. I expect RT coming when that happens.

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post #19 of 132 (permalink) Old 07-15-2020, 05:07 AM
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Quote: Originally Posted by WannaBeOCer View Post
DLSS 2.0 definitely isn't blurry, there are some scenes where native looks slightly better and there are some scenes where DLSS provides more detail. This technology will be on consoles and AMD has been working on a similar neural network using Microsoft's DirectML since the launch of the Radeon VII. I'm just curious what AMD will call it, maybe MLSS?

When I was playing Deliver Us the Moon I noticed DLSS provided more detail than native. For example, text on a monitor was legible while native the text wasn't.
There is a bit of misunderstanding here.
DirectML is an API that is suppose to allow you to tap into machine learning capability of the GPU through directx 12, basically on the fly.

DLSS is not doing machine learning on the fly. It is a library through the drivers that has been "pre-learned" at nvidia labs and gets a certain algorithm that tells the GPU how to render the game and the textures it gets. Those algorithms and library is using the tensor cores to just do the calculations on the frames, not to actually do machine learning on the fly.

So using directML will not actually do the same thing, unless AMD also open a lab to calculate frames like AMD. They might just use directML to tap into the calculations ability of their GPU to calculate rendering through pre-known algorithms, though since AMD hardware doesn't have specific cores for compute, but they are using the same type of cores, it might hurt overall performance to shift some cores into compute over rendering.

But we will have to wait and see.


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post #20 of 132 (permalink) Old 07-15-2020, 05:09 AM
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Quote: Originally Posted by UltraMega View Post
No one ever brings up the Nvidia image sharpening option that you can enable in the driver now. I have it on at all times and it works pretty well. In games with render resolution slider I can't really tell the difference in quality until the render res gets below 70-80% if I have image sharpening enabled. It's actually fairly impressive on it's own. If the GPU scaling option is enabled it can work similarly to DLSS in that it can render at a lower res and upscale to a higher res.

I wonder how much DLSS overlaps with the more basic form of Nvidia image sharpening.
Not that I've paid much attention to Nvidia's image sharpening, and while such approaches can have impressive results, they tend to just be dumb, static convolutions.

On the other hand, DLSS is / should /will be absolutely superior. It provides a dynamic and versatile solution that targets (trained against) an actual 16K rendering of the game / scene. As someone who has done significant work in the area of DNNs, I find DLSS to be an absolutely brilliant application.

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