It's always a balancing act from a production side... right? I mean you have a budget, you try not to go over it, and you have a timeline.
The general consensus maybe 10 years ago was improving quantity. Games were heavily gauged by the amount of hours. A typical comment I recall was "I'm not paying $60 for a 4-6 hour game". As well, consumers we're becoming more frustrated with content being "removed" from the game prior to the ship date and then re-packaged and re-sold.
The recent trend (maybe last 3-4 years?) was to increase scope, enlarge worlds, add more meaningful content. Has that always happened? Probably not. We are getting larger and larger worlds with mix bagged of content. Some people don't want to play[INSERT AAA open world game] anymore because it's so large and they don't have 50 hours to play it. While others love it. Sales continue to increase, games are becoming more of a service that continue to expand.
And at the same time, you have to balance visuals, details, or less specifically "quality". Are those hours meaningful? Is the content engaging? Now lets wrap another layer that consoles are becoming more cross-compatible.
When you're trying to balance all of this, something may give. Yes, I don't believe the assets we saw are fully representative of the final version of Halo Infinite... but this is what was decided to be presented at the beginning of the Xbox Game conference.
As a Halo fan, it looks like to me that the core gameplay is there and they are trying to expand upon the scope. Hence "Infinite". The visuals may take a beating due to both the scope, budget, timeline and the multiple hardware configurations. Is there a bit of disappointment it doesn't look better? Yes (given the context that Halo games always pushed tech) but I am more interested in the direction the series goes. As I saw on a comment from Eurogamer "Can I hop on a banshee and fly to another part of the ring?" (which was previously just an art box in the sky). Maybe not... but I am sure this will be the largest game in scope by far. I just hope it's not an empty environment. I always loved the sandboxes from Bungie. Not sure if 343 can deliver but we will see...
I HOPE in this upcoming generation, we push towards more "Outer Worlds" sized games but with more emphasis on leveraging tech in cool ways. Look at Ratchet & Clank with a clever usage of SSD to implement a gameplay mechanic. Very interesting IMO.
That being said, the average consumer probably will lean towards the games as a service model, battle royals, and GTA V's (re-re-re-releases).... *blegh*
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Last edited by Slaughtahouse; 07-24-2020 at 08:50 AM.