The "1.1 Honey" control layout only exists for people who were accustomed to playing DOOM with a keyboard. Yes, it was default, but Mouselook wasn't default in Quake either.
"1.2 Solitaire" plays EXACTLY like Halo, minus the ability to jump.
You can even grab the left prong of the N64 controller and use the D-Pad for movement and use the analog stick with your right thumb, or go one step further and use two controllers for Dual Analog.
There is no question Goldeneye is the progenitor of the Modern Console First Person Shooter.
Just 99.9% of people were too lazy to switch off the weird 1980's legacy control mode.
Dark Forces II: Jedi Knight came out two months after Goldeneye.)
I couldn't get into that one. Couldn't get into redneck rampage either. I did like a maze wars knock off during class in middle school, but that was probably me just trying to do something other than learn Fortran.
Goldeneye plays like a clunky ancient mess compared to halo regardless of control scheme. Get over it.
The N64 analog stick is mechanically superior for aiming, in Perfect Dark even with auto aim turned off you can get headshots much easier than Halo (again auto aim off) up until the point where they put Deadzone configuration into Halo:MCC (or if you played Halo on PC).
The N64 analog stick is inherently MUCH more precise because the spring resistance and position read are one in the same, Xbox has always had the (now standard) separated spring tension and position sensor mechanism, which is why you get "drift", and why console shooters after N64 have always had an absurd deadzone in the aim controls.
One of the main reasons I actually enjoyed Gears 5 on Xbox is they added Deadzone calibration so I could fine tune it almost to the point that it's as good as N64 again. It's a shame that Perfect Dark on the 360 does not have deadzone calibration because it totally ruins the experience, playing that game on Xbox is like playing with one hand tied behind your back.