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post #8 of (permalink) Old 02-28-2015, 06:44 PM
AndroidVageta
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Something I'd like to know here are what the differences are. Besides DX12 being Windows specific what would an API like "Vulcan" bring to the table that DX12 either doesn't do or can't do? What's the competitive point? Why would I, as a game developer, want to use Vulcan over DX12?

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