Originally Posted by PontiacGTX
I thought that draw calls were set by API/Driver because amd suggested the bottleneck on DX11 were the draw calls .but I had seen tgat AMD suggested that dying light required 40k or 70k draw calls
And now tell this
It might based on the graphic engine code,driver and maybe well the API?
ΒF4 is the same exact game regardless of graphics API- there are no extra things drawn under Mantle.