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post #1206 of (permalink) Old 08-29-2015, 05:15 PM
Kuivamaa
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Quote:
Originally Posted by PontiacGTX View Post

I thought that draw calls were set by API/Driver because amd suggested the bottleneck on DX11 were the draw calls .but I had seen tgat AMD suggested that dying light required 40k or 70k draw calls

And now tell this


It might based on the graphic engine code,driver and maybe well the API?

ΒF4 is the same exact game regardless of graphics API- there are no extra things drawn under Mantle.

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