No love for this game at all? The release is imminent (Sept 22 2015, PC, Mac, Linux, and PS4). This is the latest horror game from the people who developed Penumbra
and Amnesia: The Dark Descent
, the two games that revitalized and reshaped the horror genre. No, this is not
from the people who developed Amnesia: A Machine for Pigs
Warning: Spoiler! (Click to show)
You are certain that you have a subjective experience. There is no doubt that you are a conscious being. But how can you know for sure that others are?
Is there anything another person can do to truly convince you that they are conscious too, or is there no way of being absolutely sure?
This game had one of the most interesting marketing campaigns I've seen in a while, with the release of videos such as the ones seen above. I really cannot wait to see what this game offers, I loved their previous games and I love the premise of this one even more. What is consciousness? Is there a soul? How can we be sure that those all around us are living, thinking beings? Or are they just imitations of life, are they figments of our imagination? How can we be sure that our perception of the world is the correct one?
Too many horror games don't ask questions, they're just dark corridors and jump scares. This is a breath of fresh air. Frictional Games raised the bar with Penumbra and Amnesia: The Dark Descent and nobody has come close since.
It's marketing really gives off SCP
vibes. While most would immediately relate SOMA to SCP-079
, I'd say it's more related to SCP-1193
SOMA is clearly of higher production value than Amnesia and Penumbra. It features a voiced protagonist and far more character interaction.
This game uses HPL3 engine, the evolution of the engine used in their previous games. It uses OpenGL as the graphics API, and sadly sound API has been downgraded from OpenAL to FMOD. Some other things about the game/engine:
It can be preordered for $27 in the Steam link provided at the top of this post (that's a 10% preorder discount).
- V-Sync functions in a weird way. Disabling it caps the FPS to 60, otherwise it's uncapped. Since I have a G-SYNC monitor I just leave V-Sync on to uncap it (although it can be uncapped in My Documents\My Games\soma\main\user_name_settings.cfg) since G-SYNC overrides in-game V-Sync anyway.
- Instructions for disabling the crosshair can be found here, but I also had to set the line below it to false (so that's const bool gbDrawDefaultCrosshair = false; in addition to the steps listed in that guide).
- The only AA method is FXAA and it's highly ineffective as expected.
- I have not found functioning AA bits for this game. 0x0000F0C1 does not work.
- DSR does not seem to work properly and is thus unusable.
- It would seem the game needs to be run in windowed mode or borderless windowed in order to capture video.
- To disable chromatic aberration, go to Options -> Game and disable Color Separation.
Since it has launched, it can be purchased for $30. System requirements are listed on that Steam page too: recommended specs are merely a Core i5 or "AMD FX 2.4 GHz," 8GB RAM, and a GTX 480 or Radeon HD 5970. Performance on my system
an i7 2600 with turbo and GTX 980 (my previous system) = 75-120 FPS on average on max detail at 2560 x 1440, so it fluctuates a lot.
Frictional Games has also created a YouTube webisode series following the launch of SOMA. Check it out! It doesn't spoil much of the game and does a great job setting the tone, and gives you a look at some of the characters you'll find within the game. It's a sort of prologue, however it may still be best to watch it after beating the game.
Screenshots (2560 x 1440 max detail, some shown with ReShade Dither type 2):Warning: Spoiler! (Click to show)