Overclock.net - An Overclocking Community - View Single Post - [Phoronix]Quake 2 now has real-time path tracing with Vulkan

View Single Post
post #19 of (permalink) Old 01-21-2019, 03:43 PM
New to Overclock.net
littledonny's Avatar
Join Date: Apr 2010
Posts: 1,470
Rep: 75 (Unique: 67)
Quote: Originally Posted by Jarhead View Post
100% ray traced.

This is a 25 year old game rendered by a low level API with a $1300 graphics card which has ray tracing as a main selling point... and they can't get playable framerates at 4K. Less than 60FPS in 1440p. This is the issue with ray tracing, even with path tracing to maximize efficiency one GPU simply isn't enough. They'd need probably four of them for this kind of perfomrance in anything less than ten years old, and if memory serves PCIE 3.0 can't even handle that. And this is why RTX is not a concern for this generation of GPU's.
I'm interested to see what Metro Exodus can do. I think ray tracing can really enhance certain atmospheres in games, especially low-light situations.

littledonny is online now