Overclock.net - An Overclocking Community - View Single Post - [Phoronix]Quake 2 now has real-time path tracing with Vulkan
View Single Post
post #28 of (permalink) Old 01-23-2019, 04:05 PM
New to Overclock.net
MonarchX's Avatar
Join Date: Feb 2014
Location: Overclock.net Forums
Posts: 4,437
Rep: 131 (Unique: 92)
So what exactly does Q2 demo prove? We all knew that ray/path was possible... It existed for a while in cinema motion pictures... Does this demo somehow prove that RTX cards can render games with modern polygon count, shader, texture resolution, streaming technology, while fully utilizing true path/ray tracing and provide at least 30fps at 1080p? No way in hell... The only thing that this proves is that ray tracing is becoming a goal. It's now something that developers and engineers are trying to push further, perhaps at faster\higher rate than before, but that's about it... It's a good thing, especially if AMD succeeds at competing with NVidia with their own ray tracing technology.

What are the main differences between RTX partial ray tracing vs. full ray tracing vs. path tracing? Is NVidia's AI technology something that can help ray tracing become a viable option for in-game lighting more so than whatever else was necessary to make it a reality (raw GPU power) ?

The Machine
(17 items)
Intel Core i7 8700K
ASUS Z370 ROG Maximus Hero X WiFi
MSI GeForce RTX 2080 Ti Gaming X Trio
Corsair Dominator Platinum
Hard Drive
Western Digital Black
Optical Drive
LG WH12LS39 12x BD
Power Supply
Corsair 850W Gold
Cryorig Universal R1 Dual Tower, 4x Noctua 140mm case fans
Corsair Graphite 760T
Operating System
Windows 10 x64 LTSC 1809-17763
LG 32GK850G-B 31.5" 1440p @ 165Hz w/ G-Sync
Corsair K70 Rapidfire
Logitech G903
ASUS Xonar DGX w/ UNi Xonar Low-latency drivers
Xbox One Afterglow & Dual Shock PlayStation 4 Controllers
i1Display Pro colorimeter, i1Pro 2 spectrophotometer
▲ hide details ▲
MonarchX is offline