Overclock.net - An Overclocking Community - View Single Post - [GoL]Steam Play versus Linux Version, a little performance comparison and more thoughts
View Single Post
post #7 of (permalink) Old 01-23-2019, 05:43 PM
Graphics Junkie
UltraMega's Avatar
Join Date: Feb 2017
Location: USA
Posts: 1,660
Rep: 38 (Unique: 34)
Quote: Originally Posted by Omega X View Post
There are 4 platforms. Xbox, Playstation, Switch and Android. Nintendo and Android use Vulkan and OpenGL. Switch was the most popular console of 2018 and Android gaming pulls a surprising amount of money for mobile games.

Valve's push on Linux is mostly a contingency against Microsoft and Windows Store. SteamOS was pretty much a random Linux distro+Big Picture Mode. Any inroads in Linux gaming softens the position of Windows being locked down. Vulkan may be a lesser used API in traditional gaming, but its not going anywhere. Especially now that its used in two relevant platforms.
Sure but when you're talking about cross platform, 90% of the time it's just playstation and xbox. Switch is so different from either console, its more similar to a phone.

I don't think vulkan is going to fade away or anything, but it's totally unrealistic to think it would ever replace directX and sony's APIs for their platforms. Any game that gets big enough to work on PS4, xbox, switch, and android would almost for sure also be big enough for it to be worth while for the dev to take the time to code it for the best API for each platform.

Linux as a back up plan for valve is just a really, really stupid back up plan and that was really my point. It's a waste of time for valve to keep beating this dead horse. If they are afriad of steam losing relavency, the right move is not to back yourself into a corner where its so hard to do anything that microsoft wont follow, rather than just innovate at all, in any meaningful way.

Microsoft has a smart long term plan. Buy up a bunch of devs, get a real first party line up of games going, make the xbox and PC exclusives that work on either platform, and then sell a subscription service to their game store. Valve is going to be the last digital store to adopt a subscrition model. They really want to drag their feet on this, and its going to hurt them in the long run. If they were smart they would get ahead of microsoft and start offering a great subscription service now, so people would sign up for that before microsoft gets a chance to do it on PC. The future of gaming is going to be more like netflix where you pay for access to a library of games and I am all for it. If game demos and video store rentals were still a thing, we wouldn't need a subscription service but there are so many more games that I would probably play if only I didn't have to buy them, or pirate them, just to try them out.

4K Rig
(7 items)
Intel 7700k @4.2ghz
Zotec 1080 Ti
16GB 3200mhz DDR4
Hard Drive
250GB nvme + 500GB SSD + 4TB HDD
Samsung 4K 65 inch TV
Pixio PX276 27inch 144Hz 1ms 1440p
Sound Blaster z
▲ hide details ▲
UltraMega is offline