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post #83 of (permalink) Old 02-20-2019, 09:46 AM
Leopardi
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Quote: Originally Posted by ILoveHighDPI View Post
https://www.techpowerup.com/252550/n...on-limitations



This is the final nail in the coffin.
My primary complaint with DLSS is that the existence of the Tenser Cores on a chip where you are not going to be using Ray Tracing is fundamentally wasteful, that Silicon Area should just be used for more CUDA cores and Nvidia needs to have a high end GTX card available.
Secondly we have seen that basic up-scaling gives almost exactly the same benefits as DLSS, but does so without any need for extra hardware: https://www.techspot.com/article/1712-nvidia-dlss/

Still the idea of DLSS has been lucrative, a 50% boost to framerate with only a small cost to image quality. Many people would have gladly taken that compromise to reach higher framerates...

Only today we find out that DLSS is itself a bottleneck to reaching higher framerates.
The 25% scaling + 2xMSAA technique that was used in Rainbow Six: Siege was equal to having a bit lower resolution on a CRT. Much better than this DLSS will ever be, the image was razor native sharp without any loss or ghosting artifacts.

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