Overclock.net - An Overclocking Community - View Single Post - Weird hang in project cars 2 seems network related

View Single Post
post #6 of (permalink) Old 04-18-2019, 03:01 AM - Thread Starter
New to Overclock.net
Phos's Avatar
Join Date: Jan 2011
Posts: 1,035
Rep: 32 (Unique: 31)
OK it's late and the forum keeps eating my drafts. I'm getting terse.

Used Microsoft wireshark-like, it records processes as well as packets. Found like a hundred packets (connections?) all from within a thousandths of a second with empty to/from fields, so I think they're local? I don't know if they're normal, or if the weird timing of so many different things at once is normal. They seem to be microsoft, though.

Attached is a screenshot of an error that I don't understand being given for packets from the game itself. Some "System" packets had the same error. Is this the right forum for this?

While I'm at it, I happened to catch a tiny glimpse of what looked like a command prompt window (regular window filled with black), is there any real way to figure out what's doing that? I had project CARS 2 minimize abruptly while I was testing this stuff and I'm wondering if it could be related.
Attached Thumbnails
Click image for larger version

Name:	Capture2.PNG
Views:	13
Size:	83.3 KB
ID:	265522  

Last edited by Phos; 04-18-2019 at 03:38 AM.
Phos is offline