Originally Posted by BradleyW
Nvidia's anti lag method is just flip queue. This is dated. It can cause stuttering if set too low, or higher input lag if too high. I think AMD are using something modern and completely different. As they said, it is using a method whereby it decouples frame rate from lag. I sense Nvidia are on the back foot and fearing the unknown with AMD's 2019 and 2020 Navi stuff.
100% agree with you, from the peanut gallery where I don't have a clue what's happening on the back-end.
That article is a pathetic rebuttal to what AMD announced. No one's given a damn to revisit it since Win8.0 either.
great ideas, I'm looking forward to them being vetted by the community, then being implemented on the 4K120HZ power house AMD will be releasing a year after consoles.