Originally Posted by DNMock
Granted, it might only cost $1 or $2 for printing the games/manuals per unit after shipping them, but when you are talking 5 to 10 million copies being sold of a game across all platforms, that's 5 to 20 million in savings and easily offsets the added development costs.
Isn't that only a savings of $1-2 per copy though? If a game needs to cost more than $60 to make money saving $1 per copy isn't going to make up the difference. $61 per copy wouldn't cover the difference in development costs, if it did this entire point would be pretty irrelevant.