Originally Posted by Asmodian
Isn't that only a savings of $1-2 per copy though? If a game needs to cost more than $60 to make money saving $1 per copy isn't going to make up the difference. $61 per copy wouldn't cover the difference in development costs, if it did this entire point would be pretty irrelevant.
Going from brick-and-mortar to digital (steam anyways) saved more than 1-2$, the store took 50% so the developer only took home under 30$ of that 60$ game. Steam takes 30%, so 30$ to 42$ per sale was a big 40% bump back then. Now, there's even lower margin competitors. Basically, devs are getting a lot more per sale than before.